Korath Discoveries pt. 12

Ero, Ezra and Chriswin enter the tavern of the Diadic Juniper again, seemingly having Erik’s confidence that so long as someone is handling the situation, he need not intervene. Erik follows and returns to his corner spot, intentionally pushing Simon as he does. Simon rouses drunkenly, blinks harshly and reaches around for a mug with some ale inside. After trying a few, he finds a goblet with some wine left, downs it and collapses back onto the table, the remnants of the rouge liquid dribbling from the side of his mouth.

Darrin charges into the tavern in a bluster and angrily shouts at everyone while explaining the situation. Eventually, he calms down. “Look, I don’t know what’s going on here, I don’t know what all… this… is. But I just have to know…” He lets out a long sigh, his body seeming to collapse from the weight of his shouting and bluster. “… Are you guys coming or what?”

A drink is passed along by Ezra, and Darrin calms down enough to fetch Talison and Geran. They all sit and discuss their plans. Geran wants to leave as soon as possible, but has no idea where to go. Ezra reveals he recognised Geran from the few times he had travelled through Elven lands. Mostly at official functions to which he managed to be… ‘invited’… Ezra had spoken to the Prince only once, but has seen him a few times. Needless to say, Geran doesn’t recognise Ezra at all, which piques Ezra’s interest. After hearing of the plan to gather allies, Ezra thinks back to his mission and how, were he so inclined, his recent gathering of information on small settlements in the region might help with the purported quest to find allies. For now, it seems, he is keeping this information to himself, despite it making him essentially a prisoner of Chriswin’s and not an ally sharing valuable intel. Perhaps he will share it soon. His affiliation, however, he might keep quiet about for longer, at least until he can get the measure of this group more fully. His past encounters with Ero haven’t exactly left him knowing the mysterious disappearing man too well.

Theodore enters with Adrik and Lorawyn, and they inform the group they plan on moving on soon. Erik offers carts and horses for their travel, which they accept, conceding that the flooded tunnel makes using the Uril Monolith for transport isn’t as useful as it might otherwise be. Adrik has a distant, almost years-old memory of the Gnomes left behind outside the Citadel in the rain… Hopefully they are okay.

Nix continues her practice and copying of spells into her spellbook.

What do you do?

Talison +5XP
Nix +5XP
Darrin +15XP
Ero +10XP
Ezra +15XP
Chriswin +15XP
Adrik +10XP
Lorawyn +10XP
Theodore +10XP



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.