Taihun

Kobold Hunt pt. 10
History Lesson

Hexfang RevChris Simmons
Gemscale Will Stolz
Aaron Umberto de Feo

As Shadowflame and HexFang peer into the dark chasm of the temple corridors, Gemscale unfurls his wings again and, pushing off the ground with his legs, leaps into the air. After an exhausting 30 second sprint upwards, he finally reaches the roof of the building. While most of it looks riddled with holes, what remains appears to be intact and stable; the roof is a diamond lattice of support beams made of a slightly irridescent stone, the sections where the roof slabs have crumbled having been removed, seemingly by some sort of mining or digging; perhaps looters and scavengers have taken to harvesting materials from long abandoned temples.
On his way back down, Gemscale notes the wooden contruction as far as he can see. Given the lack of light, that's not far at all.

Aar carefully skulks forward, taking full advantage of the glints of moonlight bouncing from Gemscale on his descent back down in order to catch everything he can from the images on the walls.

Gemscale lands softly, puffing the air below him into a cushion with a mighty flap of his huge wings. HexFang pulls her allies in close and shares her plan to have Potuk vie for leadership using the Dragons as leverage. Potuk begins shaking his head almost involuntarily, his pupils tightening in terror.

As they discuss the plan and their next course of action, Aar and Gemscale share their findings on the temple after a minute or two of looking around. So far it seems this was a temple of simple worship, small by the standards of the people who built it. The corridors seem to have been built mostly to hold the artwork, moving around two central chambers that are inset into the ground a ways. Gemscale saw a dull orange fireglow from one of these rooms, and Potuk confirms that this is where the majority of the population will be, along with the mess and beast hold, where the eggs are. The beast hold also contains many animals the Kobolds are taming, such as lions, wolves, bears and the like. Nearly two thousand Kobolds live here, it seems, with these wooden corridors simply a covered patrol route and safe passage through the corridors to the exit. The local wildlife has taken to roaming the corridors, and Potuk tells of a small tree grove and bird flock in one corridor arm that seems relatively contained.

The wall murals depict the creation myth of the Titans, ancient Giants long since dead. They were four times the size of any Giant now, and lived long and simple lives. Their creation myth tells of a bright hillside, upon which lay a Titan. It grew restless and took the sunlight and put it in the ground. A tree grew, and the Titan took the fruit from the tree and put it in the ground. Another tree grows. The first tree is then smashed and from the timber, mountains are made and the stars are made from small pebbles thrown into the sky. While the murals go on further than can be seen right now, Gemscale recalls the story continuing to include the Titan breaking the second tree and getting a crystal from it, and that crystal becoming friends with the Titan. A very odd story indeed.

What do you do?

Hexfang +10XP
Gemscale +10XP
Shadowflame +10XP
Aar +10XP

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Citadel Delve pt. 33
Don't Fear

Continuing his charge down the corridor, Ero puts his shortbow over his head and feels for the hardened leather holster on his belt. "Let her dance no more, m'laddos, shake her to her core! Set her feet on fire, or freeze her to the floor!"
Talison stops in his tracks as he hears Ero, looking back and seeing the tall demonic creature performing it's strange occult ritual holding Wudmirk's severed head like a grotesque puppeteer. She reaches around the head with one hand, holding it aloft in her palm with the other. Edhel or no, no Elf deserves that fate. The Meenlocks had taken cover, and were likely laying in wait to strike at the top; Talison had to choose. Turning back to the top of the tunnel, he aims past Jila at a section of wall the Meenlocks had hidden behind and let loose a single bolt before swinging around and charging down the tunnel towards the dark Fey creature below, the crossbow clattering at his side on it's leather strap as he begins to draw his hammer and shield.

"Stop her in her tracks and send her to the devil's dance floor!" Ero finishes as he braces behind his own shield, the heavy clack of his shoes against the stone floor echo back up the tunnel behind him. Korik keeping ten paces behind him while drawing his bow, he shoots over Ero's shoulder and manages to lodge a well-aimed arrow in the wall behind the creature, but not before it drew a sharp edge along her stretched arm. She whinces through it visibly, her chanting becoming steady and measured.

Nix smiles at Ero's rhyme, it reminding her of one from her youth. "Oh Wagon! Oh Wagon! A flagon! A coin!" she begins reciting, taking a careful few steps forward down the tunnel, pushing away from Darrin, Adrik, Bennet and Simon now and getting closer to this fascinating yet deadly-looking being below. "Old Bagon let a hag on and, a dragon's to join." Nix stops, slides one foot forward a little and pushes the other leg back and holds her stance. "The hag stole the wagon,…" quickly giving a tiny jump and pulling her feet together, Nix pushes her hands forward, quickly pushing the small shard of gemstone through the shape she made with her fingers. "… the dragon,…" she focuses on the lattice shape she memorised for this form of her spell. "… the coin…" she thinks of throwing the creature back, of stopping whatever evil she has planned. "Till Old Bagon made thunder…" Nix now grips at the air with her fingers, pulling back on invisible threads and feeling the breeze of power flow along her arm.
"… from his bag in his LOINS!" pushing forward and leaning into the bolt, Nix throws her fingers open, letting a barely visible tauroid billow down the way; flying by the party, it splashes onto the Fey and throws her back a few feet, the clap of thunder as it hits her near-deafening as the close quarters and stone tunnel amplify the effect. Screaming, the creature steps forward again and begins the chanting and humming again, this time peeling down the eyelids of Wudmirk, revealing his dead and bloodshot eyes; the left one, half-transformed, is black and bulbous. Those charging forward are taken aback.

Lorawyn continues her race down the corridor and throws another bolt of ice from her water flask, sliding slightly down the corridor as though surfing, the power of her Feyweave magic apparently spilling over into other effects. Steadying herself, she sees that despite gaining some speed and getting closer, her shard flew wild and smashed into the ceiling.

"NO, YOU'RE RIGHT, SILLY ME. THE MEENLOCKS ARE PROBABLY SELLING CAKES TO RAISE MONEY FOR VETERANS, OR ASKING US TO JOIN THEIR CHURCH, OR INVITING US TO THE 'FOUL CREATURE AND CREEPY CRAWLY JAMBOREE'." Darrin shouts back, almost absent-mindedly throwing a Firebolt through the air and striking the wall where the Meenlocks were as he spits the word Jamboree at the others, mostly Talison, for leaving him nearly alone against the Meenlocks. "I'M SURE THEY'LL BE REASONABLE ENOUGH TO APPRECIATE THAT WE'RE RATHER BUSY!"

As Simon watches Jila hobble past him, he gives a resigned grunt and charges after the warrior Elf, staff in hand. Adrik and Bennet, however, turn and rush towards the Meenlocks, weapons in hand and ready to render assistance to their magical companion. Jila continues up the tunnel, the furthest ahead and closest to the hunched beasts. At Darrin's yelling, he turns back with a raised eyebrow, but continues his charge upwards once he sees that Darrin doesn't notice.

Roll for Initiative (1d20 + Dexterity Bonus). What do you do?

Ero, please make a Wisdom saving throw against Fear.

Korik has 1 level of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks.

Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks. His speed is also halved.

Korik +5XP
Talison +10XP
Nix +10XP
Darrin +10XP
Lorawyn +5XP
Adrik +5XP
Ero +10XP

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Citadel Delve pt. 32
Dark Fey Rising

Pulling herself fully out of the portal, the gangly pale form of the creature from another world seems to struggle in this one, eyes darting fearfully and her body twitching in response to the air itself somehow. She snaps her head towards the bright light of the party, angered and seething, dark green mucus frothing between her teeth peering between matted curtains of wet, wiry hair lounging from the top of her head.

Wordlessly, Adrik slowly draws his quarterstaff again and taps it on the ground, spreading his feet into a sturdy martial stance and peers down the sloped tunnel at the dark creature below, ready for anything. The party seems to take this as a cue, and break away to charge the dangers they face. Lorawyn flicks out a droplet of water from her flask as she races down the slope with Korik and Ero, the air around her getting almost familiarly cold as she turns her thoughts inward, asking the Feyweave to once again lend it's powers. Feeling the crystals forming, she throws her hand forwards and pushes the water forward. The blade of ice forming in the air arcs slightly and comes crashing down to the ground some ten feet from the terrifying 9-foot woman. Too far away, it seems. Ero and Korik, however, draw their shortbows, feeling the jolt of the arrow releasing. Together their arrows fly down the tunnel and strike into the creature, eliciting a howl that seems to shake the walls to near breaking point. The arrows struck her torso, although one she pulls away immediately and discards. The other she tries to pull out the same way, but as she does it rips her belly and reveals a small amount of a dark blood. Her face a grimace of pain and hatred, she throws Wudmirk's head forward and grabs it with her other hand, holding it before her like a relic. Her eyes flutter closed and a raspy, heavy breathing begins to pump from her chest as she begins a mumbling chant, raising her bare left foot and slapping it onto the cold hard stone rythmically, moving her whole body with it in a macabre dance.

Racing up the tunnel in the opposite direction, towards the Meenlocks, Jila and Talison draw their crossbows and fire, the thud of the string launching the bolts a familiar sound to the two of them, although both bolts strike wall as the Meenlocks dive for cover. Making a mental note of where they are, Darrin throws both arms back in a wide arc as his back bumps up against Nix's. The two share a quick glance and then push off from each other. Darrin swings his arms forward into a near-clap of his hands, instead cupping his hands and collecting the air within them, nurturing the tiny invisible snakes before they shoot out and slither through the air, unerringly striking the Meenlocks as they hide behind the corner. Nix, however, rolls her arms up and over as though bowling, serving a fiery bolt up and over Lorawyn, Ero and Korik and striking the dark Fey creature on her hands. She groans in pain, but redoubles her dance efforts and strikes the ground with her foot even harder, the mumbled chant becoming louder but no more understandable.

Whatever she is doing, it appears she is only just starting.

Roll for Initiative (1d20 + Dexterity Bonus). What do you do?

Korik has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks. His speed is also halved.

Korik +5XP
Talison +5XP
Nix +5XP
Darrin +5XP
Lorawyn +5XP
Adrik +5XP
Ero +5XP

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Kobold Hunt pt. 9
Into the Temple

At the crest of the hill overlooking the valley, Gemscale and Aar coax Potuk the Kobold into helping them more directly, appealing to him by suggesting that he could be the leader of his tribe if he helps. Overwhelmed with pride and confidence, Potuk nods vigorously. "Potuk help Dragons find clutchlings! Potuk know the way! To the temple, Potuk show!" Pointing the way, Potuk leads the group north, down into the valley and towards the stone structure.

As the group approaches, they see that this temple structure, and the statue in front of it, are not designed for the scale of Kobolds at all. In fact, they seem to be overly accommodating for even the Stone Giants a few days further north in the mountains. Something larger crafted this place, and ornately too. The cycladic design of the temple reliefs on the front walls paints a picture of beings of immense size bringing light from the sky and placing it in the ground.

The building stretches half a mile across, stands two hundred feet high and has no doorway of which to speak, but rather a gap in the wall at one end. This gap is over a hundred feet wide, and the roof of the building is barely there, more a latticework of crumbling masonry. Within the opening lies a series of incredibly wide and long corridors. At the bottom of each of these corridors are small wooden palliades and box tunnels hugging the stone walls, some ladders and raised wooden platforms providing additional living space. It seems the Kobolds have moved into a Giant temple and built their own structures within it. While the dragons get a sense of their diminutive stature in comparison to the architecture, seeing the tunnels of the Kobold buildings shows how large and cumbersome their current forms are. The wooden tunnels are barely 5 feet wide and tall. Certainly thin, though…

There are no visible guards or patrols, although Potuk warns that in a few hours, the early morning shift will begin their rounds of the temple structure.

What do you do?

Hexfang +0XP
Gemscale +10XP
Shadowflame +0XP
Aar +10XP

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Citadel Delve pt. 31
Dark Risings

While descending down the tunnel the Meenlocks rushed out of, towards the purple glowing mushrooms 200 feet away where the tunnel levels off, Simon's light flickers out. The group stops moving, looking back at the robed and bearded man shyly holding his staff before him. As Simon waves his hand again in front of the head of the staff, it begins to glow again, filling the tunnel with a bright light. The grey stone begins to moisten as the party descends, thicker tufts of harmless green moss growing hither and tither.

Korik glances around unfocused, looking for any obvious signs of traps but not finding any. After scant few moments, conversation erupts again, mostly centred around Ero and his manifestation here. Nix and Jila push forward at the head of the party, peering into the dark ahead of the bright light for signs unfriendly. A subtle standing of hairs on the necks of those with them first warns them.

Upon reaching halfway down the tunnel, a blast of air whooshes up and tries to push the party down, the smooth floors making it hard to steady themselves. The smell of ozone mixed with stale bread accompanies this wind, and the floor ahead at the base of the tunnel begins to bubble. A dark liquid stretches like melting rubber from a crack in between stones, reaching up with a tendril and striking the floor hard, almost pulling itself along. Another tendril snaps into the air and slaps down hard, followed by more. These black and putrid-smelling tendrils drag themselves away from the central point they erupted from, ripping open another portal similar to the one that led to the Feyrealm previously encountered. A long, thin, dark arm rises out of the portal fungus and slams down onto the hard stone below, a pale hand spreading it's fingers out.

Behind the group, sliding out from the ceiling portal in the previous room, appear two more Meenlock creatures. After striking the ground beneath them as they enter this world, they lurk at the top of the tunnel and seem to be waiting for something… Before being able to focus on them, the group's attentions seem drawn to the strange shape pushing up out of the portal at the bottom of the tunnel: Wudmirk's half-transformed head, separated from his body, is held in the talon-like grip of another pale, wiry hand with rounded knuckles. The sight of this sends a chill along everyone's spine.

Roll for Initiative (1d20 + Dexterity Bonus). What do you do?

There are 2 Meenlocks 100feet up the tunnel. There is 1 Dark Fey climbing out of a portal at the bottom of the tunnel, 100feet away.

Korik has 1 level of exhaustion, meaning she has disadvantage on all ability checks except Strength. This does not include saves or attacks.

Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks except Strength. This does not include saves or attacks.

Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks exceot Strength. This does not include saves or attacks. His speed is also halved.

Korik +5XP
Talison +0XP
Nix +0XP
Darrin +0XP
Lorawyn +0XP
Adrik +0XP
Ero +0XP

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Kobold Hunt pt. 8
Directions

Gemscale recalls the history of the land to a small degree, owing the cattle herd to the small hole-dwelling community that seems to inhabit the western hills in this valley. Another small bastion stands to the east of the valley, and the Kobold tribal village lies to the north, set up seemingly in the ancient buildings of a civilisation long forgoten. Potuk referred to this as the temple.

It appears that the dragons and accompanying wordsmith have a choice: to rest, to press on to the Kobolds, to head West to investigate the cattle owners, or head East to the bastion.

What do you do?

Hexfang +0XP
Gemscale +5XP
Shadowflame +0XP
Aar +0XP

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Kobold Hunt pt. 7
The Summit

Heading further north, the group of three dragons say their goodbyes to the Half-Orc that had accompanied them thus far and welcome the Half-Elf that had come to their aid. As they travel another few hours, it becomes clear that it will soon pass midnight before they reach their destination, and a day without sleep can prove dangerous.

Gemscale thinks back to the Kobold ambush and how few there seemed to be in order to take on two dragons. He only managed to scrounge a few scraps of cured meat and a few sets of pearlescent dice from the bodies, so they were certainly not on a long distance mission. A strike force, perhaps. Was this a trap?

Reaching the summit of another hill, the group see before them a wide valley, the north of which touches the side of a mountain range. A deep rift between two mountains haunts the backdrop of a gigantic and beautiful stone carving. The temple that Potuk spoke of looms ahead at the base of the mountains, currently cast in shadow and showing signs of age.

The wind whips harshly over the valley and brings the sting of the cold mountains with it, the smell of wet grass and cattle coming up from the base of the hill. It seems this valley is inhabited by more than just the Kobolds, despite only being a few miles across.

What do you do?

Hexfang +0XP
Gemscale +5XP
Shadowflame +0XP
Aar +0XP

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Citadel Delve pt. 30
The Calm

The room and corridor begins to fill with the sound of stretching leather and clinking of metal, the more putrid smells wafting back to everyone's nostrils while the area settles again. Wrists are soothed, leg muscles rest and some deep breaths are taken. A rest, to be sure, but not enough for any meaningful recouperation. Before time, the group ushers itself on.

Examining the bodies of the Meenlocks as they move through the corridor's tight quarters, Nix finds nothing beyond fresh fabric scraps and a buckle to identify markers of the Edhel clan. These Meenlocks were composed of both transformed Edhel Elves, and other, more ancient clans.

Entering the next room, two of the three portals have almost completely gone while the third lingers on the ceiling, pulsing slightly with an unheard heartbeat. The tunnel leading down the 200 foot drop is dark and forbidding, but is also the only way forward. A longer rest could be had before continuing on, although Jila warns that an ambush while they rest is one danger, while Geran still being alive and reaching the treasure first is another.

Darrin spends his time picking through Meenlock corpses and dodging rubble in the corridor staring at Ero, trying to puzzle through his mind just where this person came from. He can recall the bolt of lightning that brought him here, and the strange smell that came with it. Definately a teleportation of some kind, but of a magic Darrin hasn't seen. Certainly nothing he can produce himself. That same energy seems to suffuse around Ero, making up a great deal of what he is and what he does. While Darrin can't recall any details, he does recall some tales of people appearing out of thin air throughout history, both malevolent and beneficient, but his reading into the Taihun may shed some light on the mystery: they and their servants in the celestial realms have been known to dally with mortals and produce offspring… their descriptions match this Ero person; beautiful appearance, confident movements and a gravitation towards the charismatic. He also has a subtle military bent to him.

What do you do?

Korik has 1 level of exhaustion, meaning she has disadvantage on all ability checks except Strength. This does not include saves or attacks.

Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks except Strength. This does not include saves or attacks.

Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks exceot Strength. This does not include saves or attacks. His speed is also halved.

Korik +0XP
Talison +0XP
Nix +5XP
Darrin +5XP
Lorawyn +0XP
Adrik +0XP
Ero +0XP

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Citadel Delve pt. 29
Meenlock Defeated

The room alternates between blasts of hot air and the cool damp feeling coming from the walls all around. The water pressing against the huge metal door seems to draw the heat away as soon as it comes, blasting in waves from the corridor as bolts, streams and jets of flame launch down it. The rank smell of rotting fish and stale bread being occasionally over-ridden by the scent of burning air.

Gripping his shortbow firmly, Ero holds it in front of him with an arrow nocked, ready at a moment's notice to draw and release from his crouched position atop the large metal cage. His gleaming eyes dart confidently between Nix, Adrik, and the offensive monstrosities tangled in Adrik's pale roots and tendonous vines, ready to strike should one of them break free.

Throwing the crossbow head to the ground and quickly pulling the string back, Talison loads his crossbow ready for another shot. His mind gestures back for a moment to when he trained with this very weapon, a simple sunlit day shooting straw targets. Here, in this crumbling buried citadel, the stakes are higher. He has lost comrades in arms, and despite their distaste for him given his parentage, he can sense their absence keenly as he draws his crossbow to his shoulder to loose another bolt.

Simon hurries past the reloading archers to Darrin, eager to console the young man as he doubts his powers. Nix joins him in convincing the spellslinger that he is indeed powerful, and that they need his strength. Looking down the corridor, Darrin indeed sees the results of his powers, Adrik lowers his arm slowly to reveal a brow deep in concentration, and a beard glowing slightly at the ends of it's hairs. Some of the vines he has been controlling with his connection to the Feyweave erupted around him, blocking some of the flames heading toward him, protecting him from a worse fate. Adrik looks deeply into Darrin's eyes, a look that while haunting to him, showed that Adrik understood and was not angered by his compatriot. He simply turns and raises his quarterstaff, bringing it down with an almighty crack upon the Meenlock in front of him, swiping back up and to the side, and then swinging down harder than before. The contended reverberation of the "THOCK" sound that accompanied the third strike pleased Adrik greatly, the dull green ichor from the thing's skull bubbling out in pulses.

Having watched for the last twenty seconds or so, Jila has taken note of what everyone is doing, their talents and targets. Barking a quick, indecipherable noise that seems to resemble an instruction, Jila then moves quicly to each person and shifts them slightly so as to maximise firepower and rate. Or so he claims. With Talison, Bennet and Korik in a tight row formation, he places Lorawyn and Darrin in front in a crouch so that all five can launch their attacks at the same time and not interfere with eachother. Nix climbs onto the metal cage next to Ero, ducks slightly to avoid the ceiling of the corridor ahead, and show Darrin a controlled, methodical ball of flame launched from her hand. The glow and the heat wave highlight her hair as it flies towards a Meenlock. At that moment, the follow behind her fires loose, arrows, bolts, fire and ice flying at the Meenlocks blocking their path in the tight corridor.

The firebolts thump into the nearest creature, it's pale milky eyes straining to focus on Adrik as it pulls at the vines holding it down. It snaps it's mandibles and claws at him, hissing as it does, the familiar clacking of it's mouth giving way to a screeching howl as wooden missiles strike through it's chitinous armour. Struggling against it's restraints and oozing green blood, it finally snaps free of most of the roots holding it in place. Triumphantly roaring, it steps forward to strike at Adrik. Slicing past it's arm, Lorawyn's shard of ice soars on by to strike the beast behind the now free one. Hitting the leg of the furthest Meenlock and embedding into the tissue, the cold seems to bother the creature the most. It hisses and fights to free itself when the ice blade shatters and shoots tiny ice splinters into the back of the other Meenlock, felling the beast before Adrik, the Dwarf looking back at his fellow Druid and nodding.

For a moment, all sits still. The clacking ends. The hissing ends. The warmth in the room fades into the door at the back. Adrik slowly loosens his muscles and breathes out deeply, the white roots and vines he had summoned slowly retreating into the ground leaving nothing but displaced soil and stone in their wake. A profound emptiness is felt in the rooms now, and those curious enough to check the room ahead see the portals closing slowly, soon to be gone. The fungi remain, a permanent reminder of the world touching another.

The fallen Meenlocks look just as imposing while dead, their bulky frames half that of a human yet still powerful enough to crush one in a single claw. The tatters on one show that it was once of the Edhel clan, one that came in with the rest of the group. A rag caught on another shows much older clothing, a few hundred years old at least. Whatever this Dark Fey is, it's been at work here for centuries.

The tunnel leading down 200 feet to the softly glowing mushrooms lies ahead, almost looking eager to swallow those who might trespass and never let them go.

What do you do?

The party is infused with the spirit of the Bear; you have 7 Temporary Hit Points. You also all have advantage on Strength saving throws.

Korik has 1 level of exhaustion, meaning she has disadvantage on all ability checks except Strength. This does not include saves or attacks.

Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks except Strength. This does not include saves or attacks.

Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks exceot Strength. This does not include saves or attacks. His speed is also halved.

Korik +5XP
Talison +5XP
Nix +10XP
Darrin +10XP
Lorawyn +5XP
Adrik +5XP
Ero +5XP

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Kobold Hunt pt. 6
The Branching Path

The group of Kobold slayers gather around the one remaining survivor of the massacre. Hexfang draws a javelin from her side and stabs it into the ground, the soft fatty tissue that most mistake for Dragon's Blood clinging to the end of it. With a growl, she raises her brow enquiringly at the Kobold. The large red dragon clambers forward down the hill a ways and pulls his face close to the frightened creature, his nostrils flaring with a warm burst of air, steam forming as the cold night takes hold.

"Please, it was Hidrukk! Hidrukk told pack to descend come moonrise. Potuk no want clan to war with Dragon! Dragon spare Potuk, Potuk show mercy to clutchlings. Dragon want save clutchlings? That why Dragon here? Dragon leave! Let Potuk go and maybe Potuk trade bauble stone hoard?" The Kobold seems to fight to get the words out, his voice a tremble of clipped tones.

Gemscale slowly releases the Kobold, and it looks around frantically, but stands in one spot, seemingly terrified to move below the hips.

"Who is Hidrukk, meat?" The Kobold flinches at the red dragon's harsh tone. "And what 'clutchlings' do you refer to?" Immediately giving a frown that's meant to comfort the Kobold, Gemscale affects a soothing tone. "Please don't struggle, Potuk. I promise I won't eat you, but you will need to answer our questions if you expect to live."

Potuk nods slowly, not taking his eyes off Gemscale at all for fear of seeing the other dragons again. He begins slowly, soon taking off into a frantic ramble to answer the questions put to him. He tells of his home in the valley north, in an abandoned ancient temple. It seems Hidrukk is the leader of Potuk's tribe, and he sent this group here to ambush Hexfang, Gemscale and Cragenak. The clutchlings he referred to are the dragon eggs his tribe appear to have in their custody, and a debate has begun as to whether to rear the baby dragons or to consume them and gain their power.

Potuk describes the tribal halls as being grand and expansive, with room to fully stand which seems to impress him. The hoard of baubles is the tribe's treasure hold, which he says he can lead the group to if they spare him.

Casting a wary eye about, Potuk spots Cragenak and speaks directly to him, telling him about the personal slight Hidrukk orchestrated some time ago, and that one of the tasks Potuk had was to ensure the Half-Orc doesn't travel east to learn more. While Hidrukk himself is in the valley to the north, Cragenak would find answers, and solace, to the east, it seems.

The wind blows to the west, towards the farms, their lantern lights sparkling in the distance and looking inviting. It seems the party is being pulled in many directions: To the West to learn more about the raids, to the North to the Kobold village, or the East to get vengeance for Cragenak.

What do you do?

Cragenak +5XP
Hexfang +10XP
Gemscale +10XP
Shadowflame +5XP
Aar +10XP

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