Taihun

Korath Discoveries pt. 4
Revelatory

As time begins to pass, Nix’s written message having been completed and handed to a passing Dwarven guard in a quilted armour doublet, the Half-Elf woman completes her study of the monolith and heads to Gidye’s study to meet Talison. She closes the door gently behind her, and then paces towards a stack of books almost purposefully before spinning on her heel, her hands wringing slightly. She is very uncomfortable. Eventually, she sits on a stool and clears her throat, composing herself and straightening a crinkly in her dress.
The woman identified herself as Daeseregruin, a member of the Order of the Monolith, which Talison recognises as Nix’s order, but it isn’t something he’s terribly aware of. He’s come across the term, but the order doesn’t hold sway in the circles he is used to being in.

Daeseregruin goes into how she identified Geran as a Gold Dragon, and muses on possible reasons for his being here. From the potential warfare over the monolith, to the greed for power, no explanation fits perfectly. She proposes trying to find more information, and she offers to perform some of that research if she can. She does point out that as far as she knows, there is no connection between Dragons and Monoliths in history. Regarding Geran’s lack of turning back into a Dragon, she fears the moment he does, but suggests keeping Geran in the tunnels or other small areas; if he’s a larger Dragon, he should be stifled by solid walls should they not be able to contain his true form.

Darrin sniggers at Geran’s offer of a reward, assuming this to be the disingenuous ploy of a Dragon. Darrin persists, and speaks quietly and privately to Darrin. The conversation intrigues Lorawyn, who transforms into a cat again while out of sight and sits closely, eavesdropping.

As Darrin and Geran’s conversation ends, Nix charges over, processing the information she has been given. Mouth agape, she slaps him across the face, pulling her strike before it connects to make it a lighter, more playful hit. She then feather-slaps his shoulder, struggling to hold in a chuckle and a smile. She sheepishly curses, and begins to rattle of questions such as why he’s pretending to be an Elf, why he hasn’t turned back, and others. As she’s talking, her face twitches and a frown, sneer, look of shock and an amused puzzlement all fight over her features. “I just slapped a Dragon. And teleported through a newly discovered monolith. But the Dragon was an Elven prince…” Nix stumbles back against the monolith and slides down to sit next to Geran for a moment.
She chuckles. “Well, oh great Dragon! I’m sorry for all that. No hard feelings. We will figure something out soon.” She raises her eyebrows apologetically and lets out a sigh. Almost like a lever being flipped, she then leaps up and runs out the door. “Hope you feel better Darrin! My dad always told me breath in through the nose and out through the mouth. That might help!”

Geran looks around, genuinely baffled. Jila leans in close as if to offer an explanation, and then pats him on the cheek with the back of his hand a couple of times, thinking better of it.

Gidye emerges from another room she had taken herself to while Talison and Daeseregruin talked. “I have spoken with one of the district Viceroys, and we have secured temporary lodging for you all. Since we have concluded our Monolith-centred activities, you’re free to use it to leave should you so desire, and be able to, butif you do, please… can I watch?” She hangs on the end of that question for slightly longer than comfortable, then continues as though nothing had happened. “If you do choose to stay, the Diadic Juniper is available with rooms, food and entertainment. The Order has firm connections with the owner.” She smiles warmly, turning at last to Theodore and Darrin. “I’ll be down here for the next day or so; you are free to join me in my study and peruse my library if you wish.”

Ero smiles wryly at Gidye while she’s talking, leaning casually against the wall, his backpack now beginning to gently shift as the contents begin to awaken…

What do you do?

Talison +15XP
Nix +10XP
Darrin +15XP
Lorawyn +10XP
Adrik +5XP
Ero +10XP
Theodore +10XP

View
Korath Discoveries pt. 3
Messages and Maps

Gidye, Nix and Darrin head to the dwarven Knight’s study/bedroom to organise communiques. One to Nix’s Uncle Tipsin, another to her retainers and Kaila, and a copy of the Tipsin message to be passed on to another Gnome in the vicinity. Gidye suggests a Gnome trader in the city who will be operating from the barter quarter.

Almost immediately, due to the spell Gidye cast, Nix has her responses; Tipsin will make his way from Garric Hollow to the Citadel of Uril in 6 days. He will be alerting the family to this journey. Zook shares that they are all safe, and will wait for Nix. Gidye will write out Nix’s message and hand it to a guard patrol, suggesting that such guards that patrol near the Monolith are trustworthy.

Darrin checks out the maps he can see, while Theodore, Lorawyn and Adrik approach on Nix’s request. A brief discussion is had, where it is decided that so long as the Monolith is not abused and respect for it is kept, they know of no issues the Druid Order would have with Nix’s organisation attempting to control the situation around the new discovery.

Theodore casts his gaze upon some of the papers uncovered by Darrin as he starts rooting through the maps. There are loads of arcane writings, spell scrolls and treatises on magical theory. A few papers feel strange, as though they are imbued with magics. Theodore can identify 3 spell scrolls: Earth Tremor, Shield, Thunderwave
There are mixtures of maps; some accurate to what is known, some inaccurate. The inaccurate ones have notations all over, mostly corrections. There are several symbols on various parchments that are royal seals, others are guild symbols or translation matrices for unusual languages and ciphers. There appears to be some literature trying to connect the Monoliths to the Druid Order, but the quantity of them seems to suggest this is just theory. There are a few leatherbound collections labeled as critical deconstructions of the process of worship.

“I’d be happy to make my work available to you at a more convenient time, but I’m afraid I’m busy helping your friend…” Gidye is trying to be polite, but is obviously uncomfortable with Darrin and Theodore thumbing through her study papers without permission. The two look up at her sheepishly, apparently rapt in their rummaging that neither realised what they were doing until now.

“Hey, stop!” Talison calls to the Half-Elf woman. Jogging over to her, he lowers his voice. “Do you know this Elf?” He points to Geran.
“I… believe I was mistaken. Something felt off about your friend, but it was likely a reaction to his incarceration. Appearances… make a difference.” It is obvious to the Magolglir soldier that she isn’t being truthful, and that she’s intimidated by him. After assuring her that he is not a threat to her, she confides that she believes that the Geran in custody is not the real Prince Geran, and that he is in fact a Gold Dragon in disguise. She agrees to meet in half an hour to discuss more.

Darrin and Nix are made privvy to this information, to which Darrin is confused, thinking that perhaps Gold Dragon is a standard of rank of which he is unaware. He approaches Geran, offering food.
“If you are trying to placate me, it will not work. You would do well to find some way to release me, Elfblood. My people can reward you well, and between you and me… I don’t think this Nix Whimsy of House Garric can handle the fallout of being the girl who unlawfully kidnapped an Elven Prince.”
Jila and Simon overhear, and Simon leans in, a sneer on his face. “That girl overpowered you.” He stops as if to think of a good follow up. “And you’re a bad person.” Simon stands up, trying to recover from his lack of punchline. Bennet places a sympathetic hand on Simon’s, consoling him in a patronising way. Korik stifles a chuckle.

What do you do?

Talison +15XP
Nix +10XP
Darrin +10XP
Lorawyn +10XP
Adrik +10XP
Ero +5XP
Theodore +10XP

View
Kobold Hunt pt. 29
Royal Rumble

Aar stops to take stock of their situation; looking around frantically and placing a free hand on the walls of the corridor, he quietly checks for other exits, any sign of an escape route they can take. The sounds of frantic yipping and calls for calm while the authorities “handle strangers” suggest an escape would be prudent sooner rather than later.

Zadkiel examines the door down the corridor a ways; The grotesque on the door knocker has some resemblance to an occult relief in the southern regions, that being Kogon the Dragon Sorcerer. He is an iconic being and deity in Kobold culture. This appears to bear similarities to his likeness, but with significant alterations. It is unclear whether this is a stylistic recreation, a portrait usurping Kogonic art styles, or simply a regional variation.
Regardless, any door this symbol rests upon will be of great importance, like a ceremony room, burial chamber or throne room.

Zadkiel manages to move the door open slowly. It’s horrendously heavy to begin with, and slow to open. Inside, drums and a horn instrument can be heard. More sconce-held lanterns line the room inside which is incredibly tall compared to the rest of the structure. Tall pillar beams support a flat roof above.

Strangely woven tapestries are hung along the walls, with plenty of reds and dark greens used. At the far end of the room sits a shrine made of stone and metal pieces cobbled together to rouchly imitate a dragon’s head. Inside sits a throne made of pottery.

In front, a long table sits lined with plenty of dishes of food, a few lit candles and a Kobold sits at the head. The Kobold sits feasting on his own, an additional three places set out. There appear to be several guards holding what appear to be short halberds, standing guard every few feet along the walls. Perhaps twenty or so in the room. They stand to attention, seemingly unaware of the situation in the rest of the city. There look to be other exits from this room at various intervals, but the tapestries and support beams make it hard to see from the door.
Closing the door gently and moving to open the other the group was faced with, it appears to be an armoury cum barracks on the other side; there are sacks on the ground, piles of wooden and leather items such as spears, shields and armour pieces. Besides the dozens of Kobolds in the room, at the opposite end of the room are the two Dragons fighting the Kobolds. They do not appear to be faring well.
“Jackpot!” Zadkiel whisper-shouts to the other two. “I found our dragons.” Motioning for them to go first, he is met with a skeptical look at first. Raising his scaly brows and the burden in his hands: “My hands are full.”

Lorrias peers through the door now, and mutters “Our drago…” under his breath, stopping when he sees the two dull-coloured beasts throwing Kobolds about and majestically faring off hurled spears as though they were nothing. Despite being the size of large horses, they look strong. Drawing his shortsword, the bold Elf strides into the room and, making a bit of a show, drags the flat of his blade along his sleeve. Sparks fly out from this act, a result of his minor spellcasting. Swinging the sword up, he brings it crashing down onto the back of a Kobold warrior in the midst of his getting his armour on. The blow cracks the leather, evidently dried and unsuitable for protection much anyway. In a snap turn, the Kobold grabs a dagger from the pile in front of him and sweeps around, cutting at the Wizard’s legs. Managing the step back just in time, Lorrias’ heart still races and almost skips a beat.

Gemscale swings around and tries to shake the Kobolds from his back again. Taking advantage of one of them flailing their legs out, he grabs it by the ankle, throws it to the ground and rakes his claws down its chest. The spray is nauseating, the smell of their blood having a strange, herbal twang to it. The other Kobold scampers further up Gemscale’s back, heading towards his neck.

HexFang furiously roars, tossing the beam aside towards some nearby Kobolds. Trying to leap onto Jumjik, the diminutive warrior rolls out of the way, landing in a crouched position, spear firmly in hand. He dashes towards HexFang and leaps up, jabbing the spear into her left thigh. Twisting it, he drops down to the ground and looks at her, a sly grin on his face. Fighting back the pain of the strike, HexFang rears her head back and roars loudly. The sound fills the room, and Jumjik’s face falls. A few other Kobolds take a few steps away, now wary of how to approach. Their numbers, it seems, quickly quell their reactions, however.

Roll for Initiative (1d20 + your dexterity modifier). What do you do?

HexFang takes 3 Hit Points of damage.

Gemscale takes 2 Hit Points of damage.

Hexfang +10XP
Gemscale +10XP
Zadkiel +10XP
Aar +10XP
Lorrias +10XP

View
Kobold Hunt pt. 28
Dangerous Liason

Lorrias and the bards choose to turn right, chasing the corridors onward until another sharp right. Several tunnels and rooms contain kobolds that are either huddling together from the calamatous noise, or collapsed on the floor having just dived out of the way. The group manage to find their way to a choice of two large doors. The first is directly ahead, and a loud raucous can be heard on the other side of the lightweight-looking doors. To the left is a small corridor lined by sconces, within which are sticks with hanging lanterns on them. The door is wooden with metal inlay, and it rises up above the ceiling; the room beyond is taller than this particular level. A knocker on the door has the face of a grotesque, the huge iron ball looking rarely used, but aged.

HexFang hefts the broken beam back and tries to turn it in order to swing it around, but the size of the thing and the width of the corridor and doorway make it all but impossible. Thrusting it forward and bringing it around as much as she can, it clips one kobold while the others duck and dive under it. Nursing his new headwound, the Kobold raises his head to look at HexFang… it’s Jumjik! The Kobold that brought her in, the one that taunted her as she lay wounded on the roof of the city. With a raspy, grating shout, Jumjik leaps forward and jabs his spear at HexFang. She weaves quickly to one side, the Kobold landing on his feet and swinging his spear ineffectually at her neck. Two other Kobolds, however, more successfully strike at the Dragon, penetrating between two scales, taking advantage of the distraction Jumjik provided.

More thrown spears soar through the air, most of them landing wild or simply bouncing off the scales of the armoured serpents. Gemscale dashes through the barrage and reaches the doorway, his unwarranted riders clinging on despite his deliberate collisions with the doorframe, and his shaking vigorously from side to side. One of the even manages to scrape harshly along one of his scales, sending the schock of pain all the way up his back. Moving back into the corridor, Gemscale manages to position himself so that he’s still able to attack any escaping Kobolds, but he’s mostly out of danger. HexFang, still striking and dodging from the doorway, manages to cause enough distraction that Gemscale is mostly safe, bar the two riders he still has.

What do you do?

HexFang and Gemscale, roll for Initiative (1d20 + dexterity bonus).

HexFang takes 5 Hit Points of damage.

Gemscale takes 4 Hit Points of damage.

Hexfang +15XP
Gemscale +15XP
Zadkiel +10XP
Aar +10XP
Lorrias +10XP

View
Korath Discoveries pt. 2
Twilight Bark

“No time for that,” Nix whispers to Gidye, the female Dwarf looking intrigued at the suggestion of a juicy tale to be told at a later date. “I need a gnome and to assemble every member of the order that we can muster at the ruins of a Citadel to the west of Somergleam, around 3 days travel.”
“Ah… The Citadel of Uril?” Gidye interrupts, seemingly bursting to discuss more; she respectfully holds her tongue for now.
“We have found another monolith and potentially 2 elven houses are encroaching on it. The last thing we need is warring elves on our door and I am sure King Trillhelm will have quite the interest in having the monolith in at least a bit more friendly hands than the elves. No time for study. Lets get a move on.” she pauses. “Oh and one more thing.” Nix leans in a bit closer. “We opened a gate through it and stepped out here in your monolith! Now what is the fastest you can get a message to Garric Hollow?”

Gidye’s face drops in astonishment, quickly rivalled by a shrill squeel of glee. Grabbing Nix’s arms, she looks into her eyes proudly. “For you, Nix: in minutes. Allow me to compose the message; my chambers are through this door and to the left.” She indicates to the door over her left shoulder, to Nix’s right as she’s stepping out of the corridor leading to the Monolith. “You stay with your friends. I will be back with the responses.”

“If I might interject,” Theodore looks at Darrin as he begins saying this, reading a similar note of objection in his face as Theodore feels. Turning to face Nix and this Dwarven woman, he continues “but if we’re calling to send people to the Citadel of Uril, might we be able to insist upon this being done peaceably? There are indigens to the caverns below that appear to mean no harm.”
Gidye gives an affirmative nod, and smiles and squeezes Nix’s arm affectionately as she pulls away and pushes open the large wooden door on her way to her chamber. She leaves the door open.

As Nix turns around to face the party, Darrin, still holding his nose from walking into the Monolith, jogs up to her and leans in close to have a whispered discussion. His voice is strained, tense and a few octaves higher than normal. “Nix, can I talk to you for a moment?”
“No.” Nix pauses, realising that she was perhaps a little too blunt. “I’m sorry, Darrin, of course. It’s just… This is just massively important. We have to move with all haste on this.”
“Remember that these people are also citizens of Korath, and we have potentially just delivered unbridled instant transport to Somergleam. Now, I don’t know the politics of the city, but if there’s an imperialist faction here, we’ve potentially just delivered them the means to take Somergleam.” Darrin darts his eyes furtively over Nix’s head for a moment. “We must be wary.” He looks back at Nix, who has begun to smile brightly again. Seemingly undeterred from his worry, he continues. “Do not reveal how the portal is activated to anyone here, I beg you. You may trust these people, but you do not know how many people around them can be trusted. The best held secret is that which goes unspoken.”

Allowing a brief pause, Nix tries to breathe out normally but ends up delivering a brief chuckle. “Darrin, you are a brilliant man. I appreciate your insight. Come, I must introduce you to an old friend of mine. She has been to the Hollow many times. She is a member of my order.” Nix takes Darrin by the arm gently. “What you say is wise. I am good at keeping secrets hidden… For the most part… And there was that time-” she catches herself before succumbing to a lengthy tale. “anyway, I really need to get some things in motion with my order.” She releases Darrin’s arm at the open door Gidye went through. As she begins to skip along towards the first door on the left in the next corridor, she calls out a Gnomish rhyme. “A greeting of sorts.” she turns and smiles at Darrin before pressing on the handle-plate switch for the door, lifting the latch and opening it into the room.
With a bad feeling still wriggling over his skin, Darrin is only slightly more at ease than he was moments ago. “Remember, this is not home soil! Our position is still precarious!” he calls after her. Wandering through to the corridor after Nix, “Is it a Gnome thing, or…” he mutters to himself.

In Gidye’s quarters, it looks like a small study cum bedroom. A small wooden bedframe with a well made mattress on it sits in the corner. Around it, and littering the shelves nailed to every spare bit of wall are books and scrolls, parchments and charcoal rubbings of various symbols and drawings. A desk with a few small leather pouches set upon it, along with candles and stacks of paper, sits by the door in the cramped room. Gidye stands at this desk, writing out several short paragraphs in Dwarven using a thin stick of charcoal onto a crumpled piece of paper. She mouths along as she’s writing. “So if I send two messages to Tipsin, one on Order business and the other on family business, and then we can simply head into the city to speak to Trillhelm… Is that the plan? And… Let’s see what I’ve got so far… The Order to converge on the new monolith… What shall I say is the family matter?”

Geran shifts in his restraints as the Half-Elf woman strides by to get to the Monolith. Casting a wandering eye on Bennet, she slows as she passes Geran and shoots him a shocked look that’s over before it takes root. She continues to the Monolith, occassionally glancing back at the prisoner.

What do you do?

Talison +5XP
Nix +15XP
Darrin +15XP
Lorawyn +5XP
Adrik +5XP
Ero +5XP
Theodore +15XP

View
Korath Discoveries
Citadel in the Rearview

Upon reaching the other side, Talison and the others feel a vigor and endurance returning to their aching muscles, the short sleep on the stone floor about an hour ago not being the most comfortable of evenings. Talison enjoys the rush, hopping onto his toes and punching the air a few times. Simon grins widely, astonished at the discoveries everyone is making and how excited they all are. Despite not inviting Talison or Korik along, Simon is pleased they are here. He then thinks for a moment, realising that there are some people missing. Spotting Theodore disappear back into the Monolith, he smiles again and rests his chin on the side of his staff, relaxing while everyone slowly spreads and examines the room.

Apart from Nix and Darrin, that is; they seem content grilling Geran for information.
“What did you do to me, witch? Why am I now trapped like this?”
Nix’s eyes scrunch slightly as she fights her reaction to the accusation, dragging her teeth over her bottom lip. Turning her head and clearing her throat, she turns with a deep breath, recomposing herself. She opens her mouth to speak, her face having now fallen back into a look of authority and strength.

Ero looks around, his otherwordly muscles beginning to relax from tensing up at his vision. The mushroomoid people appear to be purplexed, keeping a safe distance for the most part. Letting out a sigh as it becomes obvious that not a single one of these creatures can enlighten him regarding this crystal monolith. As he spins on his heel to wander away and find a distraction, Theodore pushes his head through the portal again. “Are you trying to make friends too?”

Stepping out from the monolith for a moment, the two of them look around. The near-silence of the cavern is peaceful; even the leathery stretching sounds of the fungal folk moving around becomes reminiscent of branches moving in the wind. After taking the moment to gather themselves, and potentially saying goodbye to the mushroomoids, they move to enter the Monolith again… only the way has sealed. Feeling their way around, a panic begins to set in for a mere moment before Theodore remembers what Lorawyn did. Smiling to himself at his momentary foolishness, he closes his eyes and straightens out his beard.

Sharply taking in a breath, Theodore begins to hear a quiet song in his mind, a melody of the Feyweave that always comforted him. Now, however, like it had in his training, he uses this song to stoke a passion in his belly. Allowing the notes to tingle his skin and inspire him, he feels the waves of certainty and clarity flood his veins. Opening his eyes with a slight flutter, he quickly dismisses the faint green glow his eyes took on and returns them to normal. Holding out his gauntleted hand, he slowly approaches the Monolith again, this time his hand going through. Turning and nodding to Ero, he walks through again, the lightning-borne celestial following behind.

They emerge as Nix empties out Geran’s satchel, pouring clothes and a mason jar full of charred foodstuffs onto the floor. She checks the bag lining and looks into every crevice. Besides uncovering patches and other repairs, she finds nothing else in the bag. Geran is whisper-shouting at Darrin, talking about the Elves he travelled with as if they were strangers, and talking about how the Edhel house was unaware of the monolith. This causes Jila to visibly bristle, and his incredulity is plain to see on his face.

Geran then shares that the reason he brought the Edhel Elves to the area was to help him get to the Monolith and access it in order to prepare for a potential threat from the North, a region called Ferrighe Yorn. While he is being scrutinised, he appears to be all over the map with regards to his feelings and intentions. For the most part, it’s determined that he poses no immediate threat to the party, but he seems focused on determining the reason he can’t do… something. Something that makes him feel trapped, but it appears he’s not talking about the ropes.

After discussing the next course of action, most agree to continue onward into the city of Korath, the Dwarven city to which they seem to have been transported. Through the main doorway ahead, the faint sound of footsteps can be heard. Nix begins to hurriedly power-walk down the corridor to find a potential ally…
Checking the Citadel again, Darrin races back to the Monolith while turning his head to shout to the others what he’s doing. Turning back to face the Monolith as he moves through the portal… collapsing to the ground nursing his nose, Darrin stands again with help from Jila and Simon. Bennet and Korik immediately begin patting the sides of the Monolith, checking for where the portal went, panicking slightly at the thought of taking a week to get back. Bennet then loses the colour from his cheeks. “… Kaila! Zook, and the others…”

Before she can react to this, Nix reaches the antechamber down the corridor and encounters a pair of brightly-coloured robes with people in them. A Dwarf, whom she recognises, and a Half-Elf, whom she does not.
“Nix! Nix, how lovely to see you. I had no idea you were coming to visit.” Gidye, the Dwarf, greets Nix warmly and moves in for a hug. She smells strongly of honey, spices and a warm, earthy scent. She has attended meetings with the Order in Garric Hollow before.

When Gidye steps back to allow her companion to speak, she immediately holds her hand up as a barrier to stop Nix. “I’m unfortunately well versed in Gnome traditions. Alas, we have study to attend soon, and so I don’t have time time for your family history.” She pulls a curt face. “You’re Nix. I’m…” she looks up at the ceiling, almost as if deciding whether to roll her eyes or not. “… already exhausted with this conversation.” Turning to Gidye: “Come and fetch me when you’re done.” And with that, the Half-Elf bows suprisingly respectfully and wanders by into the Monolith chamber.

“Never you mind old grumpy; she turned 70 recently and thinks she an old soul, now.” Gidye looks genuinely pleased to see Nix, and passes her gaze over the party with only the slightest concern when she sees Geran tied up. “… Interesting journey?”

What do you do?

Talison +10XP
Nix +10XP
Darrin +15XP
Lorawyn +5XP
Adrik +5XP
Ero +15XP
Theodore +15XP

View
Kobold Hunt pt. 27
Another Fine Mess

HexFang manages to tear down the support, a brief creaking from the rest of the ramp supports indicating their new workload. Carrying it, she skips to the doors nearby and opens them, revealing a massive armoury/barracks hybrid. Dozens of Kobolds have been roused from piles of sacks and are raking through disorganised piles of spears and armour, many of them ready and chiding the remaining unarmed Kobolds for their slow progress. When the door opens, they all stare at her.

As a contingent charge with their spears readied, a few dash behind cover and throw their spears instead. Many land really close, one causing Gemscale to flinch, another hitting HexFang along her left thigh, rattling the soft scales.

In retaliation, Gemscale stomps forward, swinging his tail hard and hitting a Kobold in the chest firmly enough that his ribs audibly crack.
Looking around, Gemscale notices several sizable piles of spears, halberds and wooden shields that, since they nearly reach the ceiling, provide decent cover. Indeed, the Kobolds themselves are using this to their advantage already.

Another couple of Kobolds decide to attack, leaping onto Gemscale’s side and trying to stab through his armour, but their short arm swings can’t seem to bring enough force to bear behind the spears at this short range.

Lorrias, Zadkiel and Aar manage to dash through the doors out of the market and find themselves amongst more corridors, and what appears to be a mostly civilian Kobold population. There are two main passageways, one being straight ahead and the other leading right.

Between them, they’re able to deduce that they’re heading deeper into the city. For Lorrias, this means closer to the stone carvings he needs. For Aar and Zadkiel, this means further from an immediate exit. The path to the right, however, curves to the right again at the end. This would mean it bends around the marketplace and could lead them back to the beastiary and the Dragons.

What do you do?

HexFang and Gemscale, roll for Initiative (1d20 + dexterity bonus).

Gemscale, you can make a Dexterity (Acrobatics) check at Disadvantage to try and remove the two Kobolds clambering over you.

HexFang takes 3 Hit Points of damage.

Gemscale takes 4 Hit Points of damage.

Hexfang +10XP
Gemscale +10XP
Zadkiel +10XP
Aar +10XP
Lorrias +10XP

View
Citadel Delve pt. 49
New Indoor Horizons

Nix confidently steps towards Jila, her voice quiet but firm, not a single syllable out of place.""Master Jila, should you take another step I will have you apprehended, just as the Prince here." Jila looks at Geran, who stares wide-eyed in return. Nix continues. “A second, and I will instruct the druids to utilize their magics to interact with the Monolith, teleporting the entire thing out from this place, most likely to another plane where no one shall benefit.” Jila’s eyes dart to the monolith, a fear striking his face. He then looks back at Nix. “A third step, and I will make sure you don’t take a fourth.”

Nix lays out her view on the situation, and emplores Jila to not run off. If they can only all discuss things and arrange an agreement before getting other authorities involved, things might have some kind of amicable conclusion. Simon stands by, impressed at Nix’s abilities, a comforting and supportive smile on his face.

Jila opens his mouth to speak when an excited voice pierces the hum-backed emptiness of the cave. “You have to see this, guys…” Lorawyn has her head hanging out of the side of the monolith, her body submerged into it. Waving Jila into it, Nix climbs into the monolith after Lorawyn. Bennet and Korik pick up Geran and drag him through, eventually followed by everyone except Ero… Taking a last quick glance around, Ero feels a slight unease. The mushroomoid creatures now react cautiously, very unsure of the humanoids having entered their domain and behaved violently. Having observed Ero’s non-involvement, some of them venture closer, the creaking of their bodies an odd comfort as Ero stares at the face of the monolith, the subtle movement of light giving away that it’s a portal of some kind at the moment.

Reaching his hand out to touch the monolith and pass through, Ero quickly snaps his head back and clenches his throat to stifle a scream. A small crystal grows deep within the dirt of the planet, moving stones and rocks and mountains out of the way; growing and splitting and spreading it moves faster and faster until the planet breaks apart, the screams of lives being snuffed out, numbers untold. His body his own again, Ero lets out a long, slow breath to try and calm himself, his heart pounding at his chest. The monolith still allows him entry…

Lorawyn, Nix and the others emerge feeling fresh and enervated. Looking around the blue-green room they see the finest stonework in excruciating detail, writing and pictures beautifully set into the walls and ceilings. Two flaming pools of oil sit atop stone altars set at the base of a set of stairs. The monolith they’ve emerged from is much smaller, perhaps 10 feet high, 4 feet wide and half as deep. It is symmetrical and looks to have been cut and worked. A symbol lies carved at the top, smaller runes running down in orderly vertical lines set into the crystal.

Adrik takes a moment to look up from the small cub returning to sleep in his hands. “… Korath?”

What do you do?

Talison is no longer exhausted.

Talison +15XP
Nix +15XP
Darrin +5XP
Lorawyn +15XP
Adrik +5XP
Ero +15XP
Theodore +15XP

View
Kobold Hunt pt. 26
Egg Dash

Approaching the green Dragon pressing her weight against the creaking, thick wooden support post by the ramp to the roof, Gemscale begins questioning HexFang as he replaces her pack and gear on her person. Adamant to remove a pillar and take it through to the next room, she is left to that action as Gemscale instead returns to the beastiary, sniffing at the air to try and track down Taytay… Alas, the scent of feces, wet fur and burnt flesh are all that his nose can detect. He can plainly see where the others went, however, and can follow them.

Lorrias clambers to his feet and rushes over to the fallen Kobold priest, taking his by his collar and wrapping his arm around him, holding him by the neck while he stands behind and points the tip of his blade to the soft flesh of the priest’s throat. “STOP!”
The tall Kobold and Aar look between the crazed Elf and the eggs on the ground, and dash forward to grab the eggs. Throwing the priest aside, Lorrias grits his teeth and raises his eyebrows as he brandishes the tip of his blade at the absurdly proportioned Kobold. Holding his hands up and dropping the daggers in them, the Kobold scans the area and notices that the oddity of the situation has stunned the crowd into momentary disbelief and inaction, but it won’t last more than a few more seconds.
Looking back to the new Elf in front of him, and ignoring the sword pointed at him, he lowers his hands slightly and bends his knees, getting ready to grab the eggs and run. “If we are of the same mind” he moves his eyes to the ceiling and walls of the wooden indoor marketplace to emphasize his point “to escape this wretched place, you should come to.” With that, Zadkiel drops to his heels, grabs the eggs and leaps up again, Aar taking the chance to pick up the last one too. “It’s dangerous to go alone.” Zadkiel and Aar both turn and run past the Elf and his sword into the shocked crowd of Kobolds, further away from where they came from and towards another exit from the marketplace.
Lorrias spends barely a second to weigh up his options, opting to follow this strange Kobold; perhaps things are not as they appear, here.

What do you do?

Hexfang +5XP
Gemscale +5XP
Zadkiel +10XP
Aar +10XP
Lorrias +10XP

View
Citadel Delve pt. 48
Parlay

After the gagging of Geran, Nix and Simon quickly set about trying to assure the mushroom folk that they are not at risk. Making sure to bring Jila, Talison, Lorawyn and Geran into as much of the conversation as they need to be, Nix and Darrin begin deconstructing their predicament.

Between the feuding Elven houses of Magolglir and Edhel, both seemingly aware of the Monolith already and having made a move on the place, it’s clear that no peaceful resolution will be easily found. Concerns over the power of the thing, the repurcussions should anyone find out about it, and the consequences of saying nothing, especially since untrustworthy subjects also know, are shared out loud among the group.

It appears the choices are both immediate and far reaching; if Geran is let go, he will likely fetch more soldiers. If Geran is killed, a political incident with military implications will likely be triggered.

Jila, despite fighting alongside the party for most of this journey, unfortunately falls into a similar dichotomy; having already said his piece to Talison, it’s clear that Jila cares more for his House than for his bonds forged in battle.

Nix speaks to both Elves, appealing to their sense of justice. She makes it clear that on their current course, war is the only result. She then clarifies that the Order of the Monolith will ensure the fair monitoring of the crystal monolith, and that the site will likely become a place of learning where all can benefit.

“Pipe dreams, m’lady.” Jila chides. Standing to his feet, he squares his shoulders and begins slowly backing away towards the ridges at the sides of the pit wall. “We can’t just hand control of the Monolith over to some ancient scroll-rollers. We…” he looks around, noticing his being outnumbered. Greatly. “I’m afraid, Lady Nix, that I am able only to take your request to my Lord.” he speaks through a jutting jaw, his pride almost flat like a paper mask. It is unclear how sincere he is, but he appears to be conceding.

“Mph! Mmmmmph!” says Geran.

Adrik gently gathers the wolf cub into his hands, the unconscious pup finishing its reflexive swallows of the small amount of food Theodore gave it. Holding it close, Adrik can almost hear its beating heart in his own eardrums.

Lorawyn hears Nix’s mention of the Druid Order perhaps helping in some capacity. It is at that point that it becomes abundantly clear to her that the Order’s orders are unclear. What is she to do in this situation? Can she speak to her Archdruid circle leader for advice? What effect would using Druidcraft on the Monolith have?

“It appears that we find ourselves at a crossroads, ladies and gentlemen, no two ways about it. Despite the treasure we find before us, and the boon it could have for all in the region if it is used wisely, we cannot escape the torment of our petty squabbles.” Simon strains through the words, seemingly trying to think of what he’s saying as he’s saying it. “If we leave, others will come. If we stay, then none of us ever leave here again. I find I am in favour of leaving and letting the Elves duke it out. Somergleam has survived without access to a Monolith so far, it shall continue to do so. To attempt to let any person or group control the Monolith invites bloodshed in the name of power, I fear.”

What do you do?

Talison has 1 level of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks.

Talison +10XP
Nix +10XP
Darrin +10XP
Lorawyn +10XP
Adrik +10XP
Ero +5XP
Theodore +10XP

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.