Taihun

Citadel Delve pt. 38
Tangled Weave

The tunnel echoes with the solid footfalls of the party heading down the slope, the thudds becoming slaps as the thin layer of moisture begins to become substantial. Talison reaches a point beyond halfway down the tunnel, launching another bolt into the Dark Fey which seems to go mostly unnoticed, her attention seeming wrapped in lowering her tone to a mumble, her dancing reduced as her face begins to move in towards the back of Wudmirk's head. The bolt sits in her shoulder for a moment before dripping down and clattering to the floor with a hiss as the green ooze from within her strikes the ground.

A small cat scampers by Talison's feet, making ground far faster than he can, almost in mockery of his slow progress. Just as he's about to utter another curse, he is passed by Bennet, Simon, Jila and a strange new person, a human by the looks of him. Looking back, Talison can see Adrik moving briskly, but still lagging behind the group. A small solace.

Nix grips the sides of Wudmirk's head, her mind filling with flashes, sights, sounds and smells, textures she's never felt. These were not from her, but from Wudmirk. It seems that in all the corruption and change this creature has done to him, he finds his spirit trapped. Confused, his spirit is reacting and throwing out what he remembers of life. Darrin catches glimpses, and manages to distract both the spirit and the bursts that fill his vision with the cold, black eyes of the Dark Fey. Every time he opens his eyes to check, she seems closer, but very much attendent to her totem.

Pushing her way through, Nix focuses on the tangle she sees in his head. It's foreign, alien. She manages to pluck at a strand and pull, the unwinding rendering her knees weak and sending her head spinning. The world inside her mind and the world outside seem to mix. Glancing briefly beyond the head, Nix sees the Fey creeping closer, her nose beginning to press into Wudmirk's wet and matted hair.

The air begins to settle, the reeking stench of fish and stale bread giving way to a more musty, leathery scent. Ero, watching this strange staring contest between Nix, a dead man, the back of his head and a giantess, notes the chill returning; the lack of recent magical fire seems to be returning the room to a natural cool gloom.

Roll for Initiative (1d20 + Dexterity Bonus). What do you do?

Only 1 more Arcana check to succeed.

Ero, please make a Wisdom saving throw against Fear.
Nix, please make a Wisdom saving throw against Fear.
Darrin, please make a Wisdom saving throw against Fear.

Korik is frightened. He can move away from the Dark Fey up the corridor, or make attacks at disadvantage.

Korik has 1 level of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks.

Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks. His speed is also halved.

Korik +5XP
Talison +10XP
Nix +15XP
Darrin +15XP
Lorawyn +5XP
Adrik +5XP
Ero +10XP
Theodore +10XP

View
Kobold Hunt pt. 15
Fall from grace

Aar clings to dragonscale as he pulls out his drum, sitting atop his roost as he begins his song rhythm. Gemscale, HexFang and Zadkiel briefly share a dialogue establishing who wants to eat whom and who can be trusted. While it is never made terribly clear, given the abduction of Zadkiel by a strange dragon, Gemscale assures Zadkiel will not be harmed by him.

As they begin to circle the gigantic room, looking for a safe place to land, more Kobolds take to the roof. More than the hundred previously, Kobolds appear to be streaming onto the roofs armed with shortbows and javelins. As the cries of "Hail Potuk" from the party ring off the walls, and Aar's song begins to take to the winds, a singular bark from below booms through the rest of the noise: "LOOSE!"

The town below becomes almost a black carpet of arrowfire and thrown javelins, filling the space and making it almost impossible to dodge. The Dragons HexFang and Gemscale try as much as they can, dodging arrow after arrow, wheeling through the air trying to find a safe way through. Alas, the force of the blows and the scope of the missile fire prove too much for the Dragons. As HexFang twirls to let a javelin fly by her wing, an arrow manages to strike between her scales; her faltering allows another to find her hide, and she succumbs to the pain of the wounds. As darkness claims her, she begins to fall.

Gemscale sees HexFang begin to drop through the sky, her wings not beating at all. Zadkiel takes a moment to realise, and throws his arms up in desperation as he is hurtled to the ground at great speed while caught in the clutches of an unconscious Dragon. While distracted by this sight, as Gemscale is about to dive after her, he is struck in the neck by a javelin. Immediately, he follows HexFang into the dark void, his body falling limp.

Potuk and Aar begin to freefall, their mounts having plunged into the sleep of death.
"POTUK NOT A PRINCE! POTUK NOT A PRINCE!" he cries, covering his eyes and screaming at the top of his lungs as he nears the buildings below.

Roll for Initiative (1d20 + Dexterity bonus). What do you do?

Gemscale takes 45 Hit Points of Damage. You are unconscious and need to make a Death Saving Throw (1d20, no bonuses).

HexFang takes 48 Hit Points of Damage. You are unconscious and need to make a Death Saving Throw (1d20, no bonuses).

Aar takes 2 Hit Points of Damage.

Zadkiel takes 2 Hit Points of Damage.

Could Aar and Zadkiel please make Constitution saving throws against impact damage. I will allow advantage on this is you manage to succeed at a DC 15 Dexterity (Acrobatics) check to grab a Dragon and make them land first.

HexFang has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Hexfang +5XP
Gemscale +10XP
Zadkiel +5XP
Aar +10XP

View
Kobold Hunt pt. 14
A Bad Feeling

With the Kobold horde frozen with indecision a few hundred feet from him, Zadkiel leans forward in an attempt to boost his intimidating presence, showing no fear and an eagerness to fight. The Kobolds flinch, and then turn to run back to the safety of their temple walls. As they speed away, Zadkiel notices the sheer scale of the temple; at least fifty Kobolds could stand upon each other's shoulders and still not reach the height of the temple walls.

Before he has a moment further to contemplate this strange scale, a scaly talon grabs him under his arms and pulls him skyward. The green armoured foot looks to be attached to a Dragon, just larger than a horse in terms of bulk.

In the air alongside he also sees a gold-scaled Dragon, and between the two of them they also carry another two: a Kobold and an Elfblood man. Zadkiel finds himself carried quickly towards the temple, where these Kobolds approached from. Were these Dragons working for them? Was he to now be tortured or killed in the middle of this settlement? He was quickly approaching what looks to be the town centre…

As Gemscale and HexFang fly up and over the temple, they move towards the room where the town mostly resides, only slightly spilling out into one corridor before it peters out into thin trailing tunnels and nothing more. The architecture seems unfamiliar and haphazard. Potuk tries to share what he knows, but claims to be unsure because of the current frame of reference; he's never seen it from above before and only knows where things are by walking. The town from above appears to be a single gigantic wooden fortress, with some taller portions the only evidence of there being separate buildings within the structure.

It's not long before the group becomes aware of where the beast cages are, however: ShadowFlame can be heard roaring, and through small gaps in the woodwork a rush of people can be seen heading towards this noise. The aerial incursion does not go unnoticed, however. Clambering atop the roofs of the large wooden structure are dozens of Kobolds, armed and armoured and having spotted the two Dragons flying above their main stronghold in broad daylight.

Roll for Initiative (1d20 + Dexterity bonus). What do you do?

HexFang has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Hexfang +10XP
Gemscale +5XP
Zadkiel +5XP
Aar +5XP

View
Citadel Delve pt. 37
A third of the way

As the Meenlock finally pushes its way into the portal, Simon and Jila lead the party at the top of the tunnel back down to help the others with the Dark Fey creature. Bennet, holding his side as he nurses the wound the beast gave him, gives Theodore a quick nod of approval, the newcomer joining the gang as they descend. Talison, seeing the Meenlock climb out of sight and Jila heading back down the tunnel, concludes that the Meenlock must have escaped or been killed. Which means-

Talison stops, raising his head and whispering a curse to the Taihun. His breathing laboured and his legs tired, he turns back to the Dark Fey at the bottom of the tunnel descent and makes his way back down, wary of the rapid approach of a strange Human, the Dwarf (with new feline companion in tow), the Cleric, the Halfling and Jila. Drawing his crossbow up again, desperate to make his efforts and energies useful despite his slow advance, Talison looses a bolt at Wudmirk's head, hoping to disarm the creature of her totem.

Ero and Korik move to harry the wiry giantess, her greasy hair hanging down to nearly the floor. Blades flashing in the approaching light from Simon's staff, Ero strikes at her wrists and torso, trying to draw her attention to him as much as possible. As Darrin and Nix draw close, a strong shiver runs up their spines; the same force that niggles at Ero and Korik's minds now presses at theirs. Korik, having succumbed to this force, stands dumbfounded and terrified, his mouth agape, although he manages to flick his sword forward in what seems to be an attempt to make the scary lady go away.

Nix's eyes follow Wudmirk's head, a strong swallow and a brief sniff at her own sleeve serve to bolster her nerves against the stench and the sight. As the creature stamps and wobbles her hips and head, she sways her totem to and fro, pulling at the eyes and cheeks. Leaping up a whole foot and stretching to her full length, Nix manages to grab a hold of the head, immediately drawing it down to her and placing her own forehead close to Wudmirk's. Staring intensely into his dead and blooshot eyes, Nix forced her magical energies along her arms and into his head, the pulses of which feeling as though they might press too hard and break the skull. Darrin grabs the Fey's wrist with one hand, a flash of uncontrolled anger flaring from his eyes towards the fell woman, and with his other hand touches Nix's shoulder. He closes his eyes slowly, sending his own force of will into his friend to help her. More of a prayer, almost, than any actual manipulation of forces; at least from Darrin's point of view.

He does slowly turn to look up the slope of the tunnel when a crossbow bolt flies into Wudmirk's head, narrowly missing Nix, though.

Roll for Initiative (1d20 + Dexterity Bonus). What do you do?

Ero, please make a Wisdom saving throw against Fear.
Korik, please make a Wisdom saving throw against Fear.
Nix, please make a Wisdom saving throw against Fear.
Darrin, please make a Wisdom saving throw against Fear.

Korik has 1 level of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks.

Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks. His speed is also halved.

Korik +5XP
Talison +10XP
Nix +15XP
Darrin +15XP
Lorawyn +5XP
Adrik +5XP
Ero +10XP
Theodore +10XP

View
Citadel Delve pt. 36
Thinking with Portals

Taking a couple of minor swings at the enormous woman as she brings herself up again and towers over him, Ero then steps to the side to catch his breath, watching as her skin stretches to cover the abrasions and cuts. "That was a neat trick." he mutters under his breath with a curious turn of his head.

Leaning further into the room from the corridor, Theodore looks the thin vine-like growths up and down. Noticing that the light in the tunnel in the next room is brighter now, and that it matches the light he saw earlier, this group fighting the pale creatures must have made their way through this room without harm. The tendrils filling the room seem benign. Looking towards the light, Theodore can see the strange puddle of black on the ceiling, the angled roof almost displaying the strange mass. Remembering some of the tales he had heard during his training and travels, small details about dark pools emanating evil that swallowed children whole came to his mind. There would often be an exchange involved, where one child would be replaced by a monster, creating chaos in its wake and breaking the hearts of mothers up and down the land. These stories only seemed to come up in rural communities, it seemed.
Cutting a tendril with his longsword, Theodore cautiously made his way towards what he reasoned to be a portal to a dark realm.

Adrik shifts his feet quickly backwards until he nears Jila, Bennet and Simon. As the beast confronting him lunges, he turns to the side and swings down with his quarterstaff, his muscles tightening as the pole bounces off the chitin sending it back along it's arc; Adrik takes full advantage of this and swings both the staff and himself around, careful not to knock Lorawyn from her perch on his shoulder. Swinging the other end of the quarterstaff around he catches the Meenlock in the jaw, audibly cracking a mandible and stunting its clacking, finishing the creature off with a swift kick with his left foot as he joins the momentum of his weapon. The beast arches back and collpases into the tunnel, beginning its' descent down the steep-angled floor.

Nix watches Ero closely, quickly quieting Darrin's emerging questions about where Lorawyn went, why a cat suddenly ran by them, and why their powers weren't stopping the fell creature below. Sword strikes, pyric engulfing and missile assault all seem to heal soonafter. Closing her eyes for a moment, Nix strains her ears and pays full attention to her surroundings. Her mind shifts between places and times until she manages to refocus and bring all her thoughts to bear on their current situation. This creature, after climbing from the black portal at the base of the tunnel, immediately started pawing at Wudmirk's severed head and chanting. She has done nothing since. The sound of her chanting is somewhat reminiscent of woodland hallowing rituals performed by Wild Elf shamans to purify their hunting grounds and ward against evil spirits. Mostly hocus pocus and ceremony, she thought. It seems there may have been some credence or origin to their practise, however; this Dark Fey is performing some bastardised version of the same melody, but with different and incomprehensible words. The smell in the air is a hyperbolic rendition of rotting flesh, something altogether repulsive but unreal at the same time. Not an illusion, though.
Nix continues concentrating, her senses honing in on something, she can feel it. The head! It's her focus. She's not retaliating, she's not fighting, she's simply performing this ritual. Forcing her eyes open again, Nix sees, for a moment only as her eyes adjust, the movement of the Feyweave around the creature; an afterimage left in her eyes such as when one stares too long at a candle. Nix grabs Darrin's sleeve. "Darrin!" pulling him along, they both start to run down the slope. "We must approach her and channel our energies against her foul totem." Looking the confused Elfblood in the eye, she can see the building self-doubt.
"Channel our energies? What have we been doing so far!?"
"You and me. We can do this!" Nix assures, a warm smile and a knowing glimmer in her eyes and she pulls the young man with her towards certain danger.

They race past Talison who, hearing Nix, realises that some magical trickery is afoot. Squinting at the effort and stopping his movement down, Talison rests his hands on his sides and breathes heavily in and out of his mouth. Gesturing briefly to the Fey, he turns to the fighting happening back at the top of the tunnel, sighs, looks back at the Fey… With a groan, Talison turns and marches back up the tunnel, pulling the string back on his crossbow and aiming it towards the enemy; alas, none are in sight as yet. Unless he decided to count the dead body sliding towards him. Which he did not. Armed and ready, Talison saved the bolt and marched towards the fight, ready to save Jila yet again.

Ero looks at the rapidly approaching Nix, and considers that she must have a plan for stopping this horrendous being that involves magic. Perhaps, then, she's using a magical item or totem. Realising his task, Ero brings his sword up over his head. "Someone give the lady a big hand!" he yells as he swings down hard, managing to cut into her wrist. He is stopped by bone, and doesn't completely sever the appendage, but is point is well made. "…I think she's going to need it." he adds as he pulls his sword out ready for another heavy swing. Korik shakes his head as though waking from a terrible dream and dashes to Ero's side, leaping with one foot against the wall and kicking off, swinging his long arms down with his weight at the Dark Fey's wrist. Landing without managing to make the blow, Korik looks up at the creature's diminutive features, oddly framed amongst the long limbs and imposing stature, her shiny black eyes seeming to look beyond the material world into Korik's very soul.

Seeing the other fall, the Meenlock that grabbed Bennet and threw him against the wall begins clacking more rapidly and turns, using its claws to grab the vines coming from the ceiling. Climbing quickly, it manages to narrowly avoid a jabbing thrust from Jila. Bennet picks himself up and examines the vines, grabbing a small bundle in his hands and pulling on them to test the weight they can carry. Simon places a tentative hand on the Halfling's shoulder, evidently disapproving of the potential action Bennet contemplates. As the creature reaches the portal and begins pulling itself through, Theodore reaches up and gives a small hop as he whips a vine that he has in his hand towards the portal. It seems to stick to the mucus-like ooze the portal looks to be made of. As he lands on the ground, the shock of the landing seems to shift something in his lungs and the burning sensation returns heavily, causing a raspy wheeze to escape his lungs.

Simon, ignoring the Meenlock trying to push through the portal, approaches the armoured stranger. "Forgive our lack of pleasantries, friend, but you catch us at an inopertune time -" The grizzled and weary robed man is suddenly interrupted by the shorter Elf warrior, Jila. As he pats the side of his sword against Simon's chest on his approach to silence the overpolite clergyman, his oddly gruff and strained voice seems out of place on an Elf.
"Friend or foe? That's all we need right now." He raises an eyebrow and turns his body partly to the Meenlock, showing his impatience and torn attention.

Roll for Initiative (1d20 + Dexterity Bonus). What do you do?

Nix identifies the following: 3 Arcana checks must be made while touching Wudmirk's head. Only 1 check can be done per round. This will break the enchantment and nullify the head as a magical focus. The Dark Fey will stop being immortal and the Fear effect will disappear.

Ero, please make another Wisdom saving throw against Fear.
Korik, please make another Wisdom saving throw against Fear.

Korik has 1 level of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks.

Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks. His speed is also halved.

Korik +5XP
Talison +10XP
Nix +15XP
Darrin +10XP
Lorawyn +5XP
Adrik +5XP
Ero +5XP
Theodore +15XP

View
Kobold Hunt pt. 13
Heaven Scent

Seeing the small fighting force of around a dozen Kobolds charge into the open field towards the crater, the Dragons and Bard begin to hatch their plan. Concensus is reached that this distraction is to be used, and that the Dragons will fly Aar and Potuk into the main room in the temple, where the Great Hall, main sleeping chambers and the Beast Hold are, along with the treasury.

Before setting off, Aar places a friendly hand on Potuk and kneels down, trying to look the man in the eye. Potuk looks nervous and is avoiding eye contact. "What can you tell us about Taytay? Is he the leader of the Kobolds?"
"Taytay spirit leader. Hidrukk leader leader. Taytay tell when farms weak. Taytay talk to dead who talk. Town learn future."
Aar gives a friendly smile and a pat on the back, and stands, spinning on his heel and quickly confers with Gemscale and HexFang. Turning back and kneeling in one smooth motion, Aar this time places his hand firmly on Potuk's shoulder. "Are you ready to take your place, boss?" Potuk shakes his head vigorously, a tremble now added to his litany of soft whining noises he has been making.

A rider upon their backs, the Dragons spread teir mighty wings and take off from their hillside towards the temple complex.

Seeing the approaching horde and no cover, Zadkiel quickly draws his sword, clambers atop the mud mound he created when he landed, and lowers his brow as he stares sternly at the Kobolds. With a flick of his wrist, he commands the winds to blow harder, causing a swirl of smoke and dust to flow around him, adding to his aura. The Kobolds do not slow down. Until, that is, they see two huge Dragons swoop down the hillside behind Zadkiel, pull up and glide over the valley, approaching the strange smoking man they're approaching. The horde stops, the riders looking at each other, their wolven mounts gnashing at the air and fighting with the crude bits in their mouths.

What do you do?

The horde still sits a few hundred feet away.

HexFang has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Hexfang +10XP
Gemscale +10XP
Zadkiel +10XP
Aar +10XP

View
Kobold Hunt pt. 12
Foreseen Arrival

The stars continue their slow march across the sky as the group finds a small tree copse over the hill they ventured over in the first place. Performing a quick survey, HexFang and Gemscale determine this to be a fine place to rest. The lack of roaming humans, the recent parlay with the local Orc city and the fact that HexFang has opted to refrain from sleep to keep watch means that even though a thin veil of trees will offer little in the way of protection, it provides adequate shelter for the night. Thankfully, a cool wind and a clear sky are the worst the North offers at the moment. Potuk curls into a small bundle at the base of a tree in the periphery of HexFang's vision.

HexFang rests atop the nest of tangled branches, her weight distributed between the soft boughs. The sky begins a deep black with the northern colours swimming across the horizon. As it turns blue, and gains a golden sheen on the hills, the colours remain.

As Gemscale and Aar rouse from their slumber, the lack of sleep weighs heavily on HexFang. Tired and eager for a sleep herself, she fights it back and looks north to the Temple. A band of Kobolds appear to be gathering at the temple entrance, as several small dark shapes are moving about.

It appears that one of them is holding a tall staff with an icon of some kind in the top. Potuk looks momentarily shocked for a moment, and then shares with the Half-Elf. "Potuk see Taytay. Taytay big spirit seer in town. Taytay come when vision come."

The clear blue sky begins to get brighter in comparison to the dark grey pitched clouds huddling at the top of the mountain, the billowing vapours gathering far too quickly to be natural. A flash too quick to truly be seen scratches at their eyes as the party watches the thunderous apparition at the mountaintop; a few seconds pass before a mighty pop and the roll of thunder across the hills boils over them.

As the sound dwindles, a huge splash of snow and solid rock erupts from the side of the moutain sending some of it down to the temple below. A ball of flame streaks from the eruption down towards the valley, striking the ground with an almighty smack and dragging the ground for a hundred feet before resting against a towering crest of heat-hardened soil.

Gemscale, HexFang, Aar and Potuk all manage to pull their wits together enough to see the Kobolds on the far side of the valley starting to move, some moving much faster than others, perhaps riding war wolves.

Moments earlier, Zadkiel was bathed in celestial light. Now, as the flames rescind and the cold wind pulls at his exposed flesh on his face and arms, he whinces at the freezing sun of the North. Looking around, he sees a semi-sphere of compacted mud set as a wave behind him and over his head. Before him lies a torn track of earth several feet wide, beyond which the grassy field hits the base of a mountain, an impressive statue and paired structure at the base. Emerging from this structure are small, dark shapes seemingly charging towards him. At their speed, they should be upon him in barely two minutes.

What do you do?

HexFang has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Hexfang +5XP
Gemscale +5XP
Zadkiel +0XP
Aar +5XP

View
Citadel Delve pt. 35
Graceful Learning

Ero gives a long sigh as he manages to muster the strength of will to look past Wudmirk's severed head and speak. Somehow, retorts made things easier. "Goodnight, gorgeous." He pulls out his scimitar and swings it at the creature's neck, managing to draw across it. Odd… It felt almost like slicing through jelly or soft cheese. While she screamed and stamped, she performed no retaliatory action, no counterattack. And the damage seemingly inflicted upon her heals visibly moments later, taking only about 10 seconds for her to have not even a scar.

Lorawyn throws her hand forward again, trying to form the latticework pattern for the water in her mind, launching a knife of ice to the heart of the fell Fey creature below. The water flicks expertly from her flask, but instead splatters on the floor inches from her feet. Looking down, Lorawyn can feel her connection to the Feyweave still there; it simply calls to her in a different way now. Closing her eyes briefly, she hears a crackling, howling wind begin to overtake the rest of the sounds around about her. Once ignorant of the tunnel and her friends, she begins to pick out a resonance in the noise, a painful crackle against her ears. The burst of scratching and whining hits in waves, getting less and less painful each time. She can now hear the sound of a rapid heartbeat, the warmth and comfort of a soft fur bed encompassing her tactile senses. The crackling, scratching sound bursts become clearer, more distinct. As Lorawyn opens her eyes, she hears the sound clearly against the backdrop of battle: a cat's mew. Charging up the tunnel, she finds Adrik and launches herself up and onto his shoulder.

Adrik let out a barbaric yawp as he raises his quarterstaff high above his head. "I will send you to the Afterlife!" bringing the staff head swinging down hard against Meenlock skull, the creature giving a dull squeak as it clacks away with its mandibles. As he resets his staff into a jabbing position, he feels the soft and warm form of a cat land on his shoulder. The Meenlock in front of him tries to take advantage of the momentary distraction, launching toward the Dwarf with claws snapping. Adrik takes a measured step back, pushes on the back of the staff to raise the tip and then swings his back arm over, striking the creature knocking it off balance and sending it stumbling by.

Jila and Bennet reach the other Meenlock around the corner of the entryway to the tunnel, managing to get a few blade strikes in before it grabs Bennet by the wrist, its clawed hand cutting into him while it tosses him quickly side to side before throwing him into the wall.

Talison, starting to wheeze every ten steps, reloads his crossbow and readies it against his shoulder, loosing another bolt into the foul Fey down the tunnel. The slope aids his aim, it seems, as he strikes true again. Green sludge seeps out slowly from this new wound as an older one seals.

Darrin and Nix share a brief deconstruction of magical phenomena and the nature of their opponent before launching another set of firebolts down the tunnel, the flash of warm air billowing their clothes and comforting their skin teasingly as the cold air of the citadel drags at their flesh. As Darrin regarded, however, the Fey creature receives the fire, screams and continues her task almost without end, her previous scorches and burns disappearing before his eyes.

Korik stares in bewilderment at Wudmirk's head, the way it jiggles as she holds it, and the way the skin stretches as she pulls his eyes open. Fumbling to draw his rapier, Korik points the weapon at the Fey creature and clenches his teeth hard. Through stiff jaw he murmurs "Come! BITCH! Korik will skin you! You will see!" It is plain by his face that Korik fully intended to follow that up with a lunge and an attack, but instead he finds himself unable to move forward at all. Frozen to the spot, he stands with his rapier still pointing at the Dark Fey.

After lighting a torch and wringing his clothes a little, Theodore quickly looks around, noting the dozen cages, most torn through from the inside, and the odd coloured mold on the walls. Taking his longsword, Theodore made a cutting of the red mold, unfortunately releasing spores and breathing them in. Regardless, the tangle of fungal fibres are now his. A burning in his lungs does not stop him from pressing onwards. Peering down the corridor, he sees five fallen pale creatures amongst the rubble and remains of an Entangle spell, seemingly cast by a Druid. The beasts appear dead, although still terrifying. Picking his way through the corridor, Theodore finds himself entering a room most strange.

The ceiling sports dozens of long, thin strings of an apparent fungal nature per square foot. They reach almost to the ground, and in a few places do. The walls, floor and ceiling is covered in slowly pulsing and undulating nodules and tendrils, black in colour and they appear to be growing and receding in various places at the same rate, neither expanding or retreating. In the ceiling in the middle of this room, which appears to have similar dimensions to the previous one, sits a roiling jelly puddle.

The corridor enters this room in what would be the right-hand wall in the back corner, so the opposite corner to the one used in the previous room. In the middle of the wall to his right, Theodore notices a dim light shining from a sloping tunnel, silhouetting several figures that appear to be in direct combat with each other. He can make out that one of the combatants, at least, is a similar creature to those lying dead behind him.

Roll for Initiative (1d20 + Dexterity Bonus). What do you do?

Ero, please make another Wisdom saving throw against Fear.

Korik is frightened, and can only attack at range with disadvantage or run away.

Korik has 1 level of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks.

Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks. His speed is also halved.

Korik +10XP
Talison +5XP
Nix +5XP
Darrin +5XP
Lorawyn +15XP
Adrik +5XP
Ero +10XP
Theodore +15XP

View
Kobold Hunt pt. 11
To rest or not

Gemscale and Aar question Potuk, trying to work out their next course of action. Releasing the beasts in the heart of the town is given as an option, although avoiding getting swept up in the chaos would be difficult, and getting there unnoticed would be next to impossible.
The beast hold is, however, where the eggs are, according to Potuk.

As Potuk begins explaining that his mission was to follow the other Kobolds and bring down the Dragons, with Hidrukk fearing that they were out for revenge, HexFang examines the valley outside again; it's dark, and if there really is a few hours before a patrol is due this way, there's time to get out of sight and rest. Best to take on the Kobolds at full strength, regardless of approach.

Shadowfang takes advantage of the distractions, skulking off down the corridor. He's out of sight before Aar notices his absence. HexFang dismisses his leaving as foolish, and presses for Gemscale and Aar to join her in finding a suitable place to lay low for the next few hours and rest.

What do you do?

A Wisdom (Survival) check will be needed to find a suitable place nearby to rest. You can make this check with advantage because the others will likely be helping.

Hexfang +0XP
Gemscale +5XP
Shadowflame +10XP
Aar +5XP

View
Citadel Delve pt. 34
Forceful Exits and Entrances

Momentarily shocked, Ero pushes beyond the thrall of the creature, his mind reeling from the horrible vision before him of the head of an Elf, it's eyes being peeled open. Ero instead lowers his head behind his shield, bracing himself for collision.

Lorawyn lets out a growl, angered at her aim not being enough. Her connection to the Feyweave is strong, and she knows it. She can feel it. As her thoughts linger on her own shortcomings, she feels the Feyweave pushing back. It draws her mind to the grove in which she received most of her training. Lorawyn recalls the birdsong as it echoed throughout the forest, the long contemplative meditations that her teacher made her sit through. The clarity and quiet was comforting. Shaking the thought, Lorawyn squares her shoulders and readies her water flask again. No matter what, she knows she must carry on. Tossing the flask forward and whipping it back quickly, replacing the stopper with just her thumb, Lorawyn forged the shape of it in her mind before it even hit the air. Flying forward, the water hardens, crystalizes and pierces the shoulder of the Fey. As it explodes, the creature screeches loudly. Her shoulder begins to ooze green ichor slowly.

Nix calls out to Darrin, managing to convince him to bring his powers to bear on the Fey, concentrating as much power on her as possible. Darrin turns and joins Nix at her side, joining her in her controlled movements. While he feels the heat from within stretch the world around him and almost tear the fire from the air, she simply feels power ripple along her arm and a powdery itch in the palm of her hand; fire launches from the two of them, embers spitting from one bolt to another, striking the Fey dead in the chest. She emits a louder chant, her body seeming to move in different disconcerted rhythms.

Talison looks down the tunnel and sees that he is too exhausted to run fast enough to get there. Holding his side and heaving his crossbow up, he breathes heavily a couple of times before swallowing and taking a huge breath in. Lowering the sight, he draws back the trigger and shudders as the heavy shunk of the string throws the bolt into the Fey creature. Just as she begins to reel from the rapid strikes of ice, fire and crossbow bolt, suddenly Ero smashes into her with his shield, knocking her back a few feet more. Her foot falls back into the pool behind her with a slurping sound. As she begins to sink in, she turns her head to the portal, back to Ero as he straightens up and looks over his shield, and lets her mouth fall open into a grin. The bubbles of green spit start to run down her chin and drip onto the floor, a brief hiss coming from the floor with each drip. Her small black eyes look straight at Korik, a wry wrinkle in the corners of her eyes exaggerating her smile.

Korik drops his crossbow by his side and drops his jaw open, a brief stammer escaping before he shakes his head to try and get rid of the fear gripping him right now. Instead, clenching his eyes shut, Korik brings up his bow again and pulls the trigger, the bolt going wild and shattering on the stone ceiling.

The journey from the nearby town to the citadel took 3 days to complete. Theodore stopped for a moment as he notices the small caravan parked outside the main entrance, a few Gnomes and a human warrior guarding it. It seems that perhaps he is too late, and the Druids had met their end in the dangerous tomb that was the great Citadel of Uril. Not willing to waste any more time than necessary, Theodore makes his way around the hill to find another entrance less guarded. The heavy rain and winds made the journey very unpleasant, and to get inside, even a cold and dank old fortress, would be a much better prospect. The lack of tree cover in the area was frustrating.

After a brief wander up the back of the hill, a loud splash could be heard. Theodore moved towards it, finding a crevice in the hillside peering down into a huge flooded cavern. The flicker of magical light disappears from an underwater tunnel in the cavern; perhaps this was the Druids, safe and sound. Their mission was more vital than the Elders feel was impressed, and with the delays Theodore had encountered on his way to meet them at Somergleam he did not want to risk any further daliance. Acting impulsively, he dove into the water below, falling a hundred feet or so before finding the surface. Splashing hard, he powered through the pain of the fall and swam into the pitch blackness before him. The light is gone. He was now groping through the pitch black waters, trying to find some way out. It is cold, the air starting to burn in his lungs. Groping forward, he feels a solid, round object. He fingers around it, trying to figure out what it is. Before long, he feels two eye sockets and a soft slimey texture where a mouth might be were this a skull. Quickly tossing the thing aside, Theodore blindly swims in the opposite direction until he bumps into a solid, smooth surface. Certainly not rock or stone; this must be an exit! Pushing and shunting with all his might, Theodore forces his feet onto the ground below and pushes his shoulder up against the cold metal and feels it give. He feels the water rush by his feet. Lifting higher still, he lets go and rolls under the metal door, letting it slam down behind him. Getting up and wiping his hands quickly, he looks around… darkness. Pitch blackness all around. However, he can hear the sounds of shouting, screeching, yells of pain and fright and the flurry of battle. Nearby, he can hear a clicking, clacking sound. It seems he's in a room and all of these sounds are in another, although there seems to be little blocking the path. Unfortunately, there is no light here at all.

Roll for Initiative (1d20 + Dexterity Bonus). What do you do?

I have not written what happens with the NPC's and Adrik against the Meenlocks since there are now no PC's witnessing the events.

Ero, please make another Wisdom saving throw against Fear.
Korik, please make another Wisdom saving throw against Fear.

Korik has 1 level of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks.

Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.

Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks. His speed is also halved.

Korik +5XP
Talison +10XP
Nix +5XP
Darrin +5XP
Lorawyn +5XP
Adrik +0XP
Ero +10XP
Theodore +0XP

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.