Haunted Fishing Village pt. 6

Eri’s eyes focus on the child, widening to appear as non-threatening as she can. “Come down; the imps are no longer a threat.” The child carefully scrambles to the edge and calls out, quietly but audibly.
“… Are they really gone?” her voice is trembling, terrified of the beasts no doubt. Ouriana reaches out a hand, palm face up and takes a step towards the child “Yes, will you come down and talk with us?”

The girl climbs down onto some boxes stacked against the side of the building, and jumps down from there. She’s wearing a simple calico dress, unsuitable for the oncoming weather, although the daytime was pleasant and warm, especially inland. She appears nervous, looking around at various rooftops and drawing attention to the various knocks and creaks as the wind begins to pick up again. She takes only two small steps away from the side of the building before staring at the windows of the house behind Ouriana and Erimeyoma. He face grows ashen and her mouth is agape. Trembling, she strains to let out any noise at all.

The windows shutters of the house bang once more. Do you turn around?

What do you do?

Erimeyoma +10XP
Ouriana +10XP

On the Road At Last pt. 5

Nix looks to each of her companions, takes a breath in and steps forward. She almost absently throws one hand into the air holding a strip of leather. It doesn’t bend as it should, instead being observed to stand upright. A slight breeze seems to tousle her hair as she starts at a low whisper; her annoyance at the situation causing her voice to rise as the wind does, making her verbal component herd clearly. “Shor-maegi!”

The wind dies down and the Gnome places her leather strap back in her pouch, the piece going limp as she lowers her arm. It is only when she slows and turns slightly to address the others that they can see a faint shimmer of something hovering in front of her. Catching the light from certain angles and disappearing just as quickly, there appears to be faint blue or gold streaks of something, like the sun is bouncing off armour that isn’t there. The shape of it looks to be of plate, and yet she moves unhindered. Theodore almost jealously touches his collar for a moment.
“Only way through is forward.” She motions to the others and sneaks toward the cave mouth, keeping her eye out for anything suspicious.

The rest follow quietly. Moving through the shadows of the cave and led by those that see better in the dark, the party finds the path descending. The heavy rain they moved through to get here having moved on, traces of water still trickle down the various natural channels that have formed.

Darrin awakes with a splutter, his hair wet and some muddy water in his mouth. Shaking his head, he finds that he is upside down and tied to a stone pillar. Below (Above?) him is a large pool of water from what he can tell. It’s near pitch-black in this cave. His Darkvision, however, affords him the ability to make out that he is in a flooded cave. Not much else is clear. He appears to be alone, there are carved stone walkways along the walls and a few holes and doorways leading to other places. Judging by the waterlines and the stone erosion, this cave floods and drains fairly often.

His hands bound together, he still has free movement of the fingers. It’s enough to disrupt usual casting. Concentrating on the precise movements especially hard, remembering the careful way Nix had taught him instead of the grander movements he’s used to, he whispers “A’seris”. Picturing in his mind a blade, he manages to summon a familiar knife and cuts through his bonds slowly and surely. It appears the ropes were poorly tied, however, and Darrin falls into the water. Now he’s free, he easily bobs to the surface, though. There appears to be no aquatic life in the pool, further cementing the idea in his head that this is a flood basin and not a permanent body of water. Noticing several possible exit tunnels both above and below the water, he follows the first he can reach above the water level, through winding tunnels and comes to a dead end. The other three above-water tunnels seem to do the same thing. And yet in two of these four tunnels, sounds can be heard echoing from an unseen source, like that of Goblins speaking in their garbled tongue.

He searches in the tunnel and finds a crevice big enough to squeeze through behind an outcropping. It’s a drop down, and he can see that there is a series of footholds in the wall below to aid in climbing back up. Nothing apart from rock can be seen from the angles Darrin can reach up here.

Talison hushes the party and asks them to lower down, as Theodore taps his arm to alert him to noise. The pair seem to have found camaraderie in their recent bout. Ahead, Talison can see what seems to be a pool of water flooding the tunnel ahead. The air feels chilly, and the water looks dark.

Using his new favourite spell, Darrin draws a smiling charicature on the rock above the crevice. He then lies flat on the floor and makes a door-slamming sound at the mouth of the hole, and waits… It’s not long before the sounds of Goblins gets closer. One seems to wander to the mouth of the crevice, shout up, and then poke his head up and looks around. They do not use a light source. Turning slowly, it peers into the gloom trying to find the source of the noise. It stops at Darrin, and wordlessly lowers its head back down. It appears the Elfblood has been spotted.

What do you do?

Darrin, roll for initiative (1d20 + your Dexterity modifier).

Talison +10XP
Nix +10XP
Darrin +15XP
Ero +10XP
Ezra +10XP
Adrik +5XP
Lorawyn +5XP
Theodore +10XP
Kain +5XP

Hyxhuathil Briefing pt. 9

Gemscale laughs at Halfdan and says aloud “If that was an item I was searching for, I wouldn’t just let the man go… He would be telling me who he gave this gem too, when and where, and then he would be placed in jail or worse for his crimes.” Gemscale scoffs at the silliness of the scene and turns back to the kobolds. “Don’t be afraid of me I just want to know who burnt you like that, we might have a common enemy if I am correct in my assumptions.” The Kobolds stare at Gemscale, a little intimidated, and try to move away without saying a word.

Knives ensures the trader is securely bound, drags him to beside a wheel of the wagon and calls out to Halfdan. “My friend, if you have been wronged maybe we could help, at the very least let me know why I dirtied my claws?” his voice echoes against the rocky walls of the buildings and reach the pirate soundly. He simply continues walking away, raising his hand and then dropping it dismissively. Hyln watches the one armed man walk away and shakes his head. The world is full of strange folk, he thinks to himself.

Lorrias jogs after the one-armed man and begins pleading. “I have wronged and attacked you. I ask your forgiveness!” The man scowls through his long hair that falls in front of his face as he stomps on. “… In my defense you were a raging stranger in our midst. Let me make amends. What happened to you?”

Halfdan continues silently walking until he leaves the village, and begins a long, lonely trudge back the way he came.

The Stone Giants gather, and ask Kejermann for information. He clears up that he and Halfdan had a disagreement as to the ownership of an item, and that the item in question is no longer with him. There are no stolen goods here, and now that Halfdan has left, no claim to a crime. The Giants see that he has been attacked visciously, and escort him out of the village, too.

Tuhril walks up to HexFang and Aar on their rooftop. “This was not good. We Giants do not like disruption. I do not like disruption. This incident may draw attention. You should leave now. Move south, and head for the lake. Turn east and ride for Gorgek. In Gorgek you will meet Grolak. Grolak with help you. Grolak is a friend of Tuhril.”

With that, and all the supplies needed given to the group, they leave and begin walking south. Between the terrain and the size difference, the Giants did not have horses. The Orcs in Hargijk do, however… Does the group walk south to reach the lake on foot? Or do they divert southwest to Hargijk, and obtain mounts for the journey?

What do you do?

Hexfang +10XP
Gemscale +10XP
Zadkiel +5XP
Aar +5XP
Lorrias +10XP
Hyln +10XP
Knives +10XP

Hyxhuathil Briefing pt. 8

The one-armed pirate stares at the Elven wizard and makes a crushing motion with his hand. The ice shrinks back, steaming up into the air and dissipating quickly. He then walks past. The Giants all stop and watch the scene made up of tiny people unfold before them.

“You are a thieving-”
“That’s slander!” Kejermann interrupts, being interrupted himself by spectral claws of white-hot anger piercing through his shoulder. “Argh, you bleeding son of a-”
“It’s less than you deserve, sneakthief! Thank you, Tabaxi. If I knew your name, I’d thank it in my nightly’s.” The pirate climbs aboard the wagon and begins to bind the hands of the Svirfneblin with rope. He then roots through the wagon and grabs the crystal. Elated, he holds it above his head and watches the light shine through it… his face falls as it turns quickly to sand and falls through his fingers.

Kejermann laughs aloud. “You followed me all the way here… and you didn’t intercept the gemstone already? Bwahahahahaha!” He struggles to maintain his footing as he laughs uncontrollably. The joke is lost on most everyone else.
“You… handed it off?” Halfdan snarls, leering over his shoulder at the bound man.
“Of course I did. I wouldn’t want to keep my hand on real hot merchandise for longer than I have to. Selling on the fakes for a few weeks while my reputation for having it does the rounds, however, that’s something worth the risk… and the wounds… heh.” He winces as Knives flexes his claws in the wound.

Halfdan roars, jumps down from the wagon and slowly marches out of the village.

What do you do?

Hexfang +10XP
Gemscale +10XP
Zadkiel +10XP
Aar +5XP
Lorrias +10XP
Hyln +10XP
Knives +15XP

Going Green pt. 2

Faal approaches the Svirfneblin and greets him, quickly advising him that his coin-purse has been lifted by a thief.
“Sorry friend, he ran that way.” he says, pointing down the street.
The man eyes Faal suspiciously. “How do I know you’re not trying to throw me off the scent? It’s what I’d do!” He then pulls a knife on the well-meaning Elfblood. His voice is grating and harsh, like someone who has spent too long amongst soot and liquor.
“Easy now… How about I leave you to it?”
“I’m not sure I want to let you leave, now. You have my purse!”
A guard approaches, but a friend of the victim puts his arm around him and whispers to him. The pair assure the guard there is no problem and make their exit down a side street.

Faal shakes his head and frowns. ‘Not a pleasant place, I’ll make my stop here short.’ he thinks to himself.
He asks one of the guards for directions to the nearest inn and if there are any temples in the area, learning that there is a temple to the Taihun in the Northwest, and a local shrine to the Northeast, nestled into the mountainside. Heading for the Inn, he settle into the adjoining bar and listens for a while. He then begins to engage a few Orcs and travellers in conversation, hearing of the comings and goings of the city and places nearby.

Faal hears many rumours of varying degrees of interest, mostly personal grievances between citizens. However, he learns of a potential coup by an orc named Grolak, a mysterious ‘Overseer’ to the North guarded by giants and subterranean monsters, and another story lays bare the plight of an unlucky Half-Elf that recently passed through the city. He was performing a task for the chief of Gorgek (the city Faal is in), a person whose name is never mentioned, and at the last hurdle, just as he was about to present the magical gemstone to the chief, a plucky Svirfneblin named Kejermann, apparently a folk hero around these parts, swiped it from him and took off over the hills like a wild buck. This was days ago, perhaps a week or so, but already it has become a local legend.

As the day begins to turn to afternoon, the rumour-well runs dry. The two Svrifneblin from earlier pass by an open window, but appear not to notice the Elfblood traveller.

What do you do?

Faal +15XP

On the Road At Last pt. 4

“Oh, we are taking the coffin and body with us,” Nix calls over her shoulder, overhearing the barkeeps question.

She then hastily begins rounding up the rest of the dwarves and wagons, and begins organizing; trying not to micromanage the situation, but not doing a good job of it.
She wanders through the caravan and checks that helmet straps are tight, food provisions stored securely, and horses well fed.

Upon reaching the head of the caravan again, she looks to each of her companions. “Last chance for all of you to come along to the citadel. Things are brewing there and I’d be willing to wager that damn elf, Geran, went back there, dragon or not. Are we ready? Oh no, no, you have to center the load or you’ll tip the wagon over!” The wagon shakes and stabalises, the two dwarves realising that their beer-barrel exploits are being noticed. This seems to remind Nix of something. “Oh shoot! Hold on I have to go get my things from upstairs. Zook, Ella or Breena usually help me with those sorts of things. Oh how I miss them. And you’ll all get to meet the family! Oh come on… I’m hurrying. Be right there. DONT LEAVE WITHOUT ME!” She calls out, running back to the room to retrieve the last few things that she left out. A quill and ink. Some parchment. A quick fixing of her hair.

Ero looks to Chriswin as a puppy he must give back to its rightful owner.
“Well, there’s no one left for you to guard. I guess it’s time for you to go now. You be a good boy now, and help take care of the farm…”
He tries gives the dwarf a scratch behind the ears, eliciting a quick batting away of his hand and a dirty look. Chriswin moves to sit near Erik.
Undistrubed, Ero moves on to speak to Ezra. “I suppose I’ll go on with Ezra,” he says, “and I’ll take Simon with me. Unless we’re still building an army. Is that still the plan?” He looks around for Darrin to answer, but cannot find him.

Adrik emerges from the outskirts of the hamlet as the last of the wagons are packing up and a check on the party is being conducted. He goes quietly to Lorawyn and Theodore, letting them know that last night, Darrin wandered off. After a sort time and he didn’t return, Adrik followed. Eventually, a few miles out of the village, Adrik caught up to him and found him being swarmed by Goblins and taken into a cave. He was too far to help out straight away, and chose to return to gather help.

“Well, someone has to go get him. And I suppose the more people that go, the easier it’ll be.” Theodore says.

Nix returns breathlessly. She sees Adrik, and remembers that she hadn’t seen him. Ero approaches this group, and a sour cloud of concern hovers over them. Nix gets closer, and manages to pick up that Darrin has been taken. She turns and shouts. “Dwarves, there is no time to waste, we must make it to the Citadel of Uril. Carry on toward the destination. I will ride through the night to catch you If I must.” She looks frustrated beyond the fury of a nighthag. She stomps towards the Inn. “HORSES! HOW MUCH FOR YOUR HORSES?” Under her breath she is speaking Gnomish very quickly, but you get the sense that you can catch the drift of what she is saying. Her arms wave in the air every once in a while.
The bar staff looks at her, shrugs and shakes their head. “We… we don’t have any horses or stables. We’re a waytown; the nearest village with horses is a half-day west.”

The 6-hour walk west does take Nix closer to Darrin, but it’s a long foot travel. Erik decides to instead take one escort wagon to this village with Nix and company in tow. The village is similarly small, comprising of only a farmhouse, a few large barns and sheds, and a silo. The wagon is greeted by a farmhand on the road who promptly runs to one of the barns that functions as their stables and gathers enough horses for everyone plus two spare. While the distance isn’t far, cycling the horses out as the group rides is recommended.

Erik bids the party good luck, returns to the waytown and tries to catch up to the rest of the caravan. Everyone else turns north and immediately rides to where Adrik found the Goblins taking Darrin. The cave is visible. It is still daylight, only being halfway through the afternoon by this point. The cavemouth sits amongst a craggy valley, small in size, and surrounded by hills. It’s a wonder the place isn’t flooded everytime it rains.

On the way to the cave, Theodore admires his new breastplate. He absently moves his finger over the button that transforms it, but doesn’t press it. He thinks back to his duel with Talison. The pair were brave and valiant, Theodore thought. As Talison drew his Greatsword and held it aloft, it quickly became clear that the inside of the tavern was not going to suffice. Outside in the cool air, the Dwarves surrounded and cheered on from the sidelines.
With sword and shield drawn, Theodore dashed forward and leaped a few feet in the air, holding his shield in front of him until the last minute, stabbing forward with his blade. Talison feigned left, raised his sword and as Theodore landed, he raised his shield to the crushing blow. The shock reverberated through his arm. It hurt badly. But the two leaped back, gripped their weapons hard and charged at each other, smiles curling at the edges of their wide barbaric yawps. They seemed to be enjoying the fight more than they anticipated. Theodore drops to the ground and skids about a foot as Talison struggles to stop his own momentum and charges past him. The Human then pushes himself up, throws his shield to Talison’s right and as the Elfblood swings to bat the shield away, Theodore takes advantage of the opening and strikes the flat of his blade hard against Talison’s ribcage. It bruised through the armour immediately and the Elfblood took a knee. The crowd erupted into cheers which quickly died down when they realised the fight was over.

Theodore takes in a deep breath as he returns from the memory, and moves his hand to the dagger he also picked up that evening. The little girl by Kain’s side stares at the sheathed blade, fixated by it.

What do you do?

Who went with Nix and the Druids? Who went to the Citadel?

Talison +20XP
Nix +15XP
Darrin +5XP
Ero +15XP
Ezra +10XP
Adrik +5XP
Lorawyn +5XP
Theodore +20XP
Kain +5XP

Haunted Fishing Village pt. 5

Eri prods the imp with her quarter staff and snarls “Speak Common!”
[In Infernal] “I know what she says, but I cannot find that tongue! Make her stop!!”
Ouriana gently reaches out and wraps her clawed fingers around the staff firmly, just to stop the prodding. “He cannot, but I will gladly translate.” Eri meets Ouriana’s eyes, “… Very well…”

[In Infernal] “What more does the scaly one want? I tell you of Beghazul, and he will slay me! I do not, you will slay me!”
Ouriana turns back to the imp, continuing to speak in Common. “We are not going to kill you, so be silent!” She looks back to her new friend. “I have a mind to meet his master, what say you?” Her red eyes glistening with curiosity.
“I agree, I dislike being considered dinner and want to set the record straight.”
[In Infernal] “Beghazul is far away! I can not take you to him! Please, release me and let me leave! The scale-ed one frightens me!”
Ouriana looks down at the Imp, and speaking in a deep, menacing growl: [In Infernal] “Tell me where I can find your Master.” Her red eyes flash, seeming to catch on fire and burning as bright as the Nine Hells. The wind begins to pick up, as though the world was trembling before her.

The fear in his eyes holds for a few seconds before subsiding and being overtaken by an acceptance and resignation. A sadness settles in.
[In Infernal] “… Beghazul resides deep in the hells beneath! He uses servants like us to do his bidding! If you choose to pursue him, you will – ARGHK!” He seems to choke on something, and falls suddenly dead. A dark shadow seems to linger above him, as big as a barn door. It’s only noticed as it moves away and disappears. The evening wind blows a little harder now, a chill cutting to the bone.

Ouriana takes a deep breath and shakes her head, the burning in her eyes disappearing as she stands “Well… Fuck!” She looks over to the odd Dragonborn and sticks her hand out. “Ouriana Fletcher,” she says, her features transforming with a friendly grin.
“Erimeyoma.” The Dragonborn replies, shaking Ouriana’s hand, “What did the Imp say? Why was it here exactly, and where is it’s master?”

These questions are interrupted before they can be answered. A crack of straining wood alerts the pair to the fact that a child is watching from the roof of the tackle shop. He gasps audibly upon being spotted, and hides behind the lip of the roof. The empty house behind them gives its last few creaks, fully settled in after the odd events.

What do you do?

Erimeyoma +15XP
Ouriana +15XP

To the Citadel of Uril pt. 3

The mounted soldiers halt some distance away, just close enough to not have to shout too loud.
“Hail, noble Gnomes. I see the sun greets you.”
Pleasantries are exchanged, and they eventually get to the point.
“Our Augur has had a vision of someone in peril; we have come to render assistance. Have you seen a stranger wandering these parts, perhaps seeking refuge? We have orders to return with the unfortunate person to provide them with food and lodging.”

Cosima steps forward, and greets the soldiers. “No-one here is in peril or in need of lodgings… We have been traveling only a few days but have not come across anyone wanting refuge.”
A skeptical look is cast towards Cosima by the lead rider. He dismounts and straightens his livery. The stark blue of the uniform matches the morning sky. The pleasant smells of village life shake loose with every swish of the man’s hair; baking bread, cut flowers and country air. This is not a city man, but certainly has the bearing of a professional.

The Goblins begin getting close, the other mounted men and women readying their horses to intercept and leaving the man who introduces himself as Owen.
“It may not be a person seeking lodging…” He watches as the others ride off a ways, tapping lightly on the stiff leather cap under his arm. He turns back to Cosima and takes in a sharp breath. “But if you say you haven’t met anyone, then I shall take your word. A word of warning, however: the man we seek is not all they appear to be. Our augur gave us strict instruction on how to handle them. If you do happen upon a stranger in the wilds, do take care.” He gives a solid, steady bow, holding his right fist to his left shoulder as he does so. As he rises, he turns and holds the reigns of his horse. Giving it a gentle tap on the neck, he guides it at a walking pace towards the rest of his men a few hundred feet away.

The Goblins and the mounted soldiers look uneasy together, and while an air of civility remains, it is clear that after a short conversation they have not come to an agreement. The soldiers ride back and meet up with Owen, who kicks the ground lightly while he’s being briefed. He seems more interested in his foot than the briefing. When the person finishes, he looks up, nods in agreement and places his helmet firmly on his head again. Mounting, the group ride back to the Gnomes.
“I recommend moving on swiftly. It appears we have a neighbourly dispute occurring tomorrow, and you would do well to be safe from it. I can provide escort to our borders if you so wish.”

The rest of the group of Gnomes Cosima has been left with are mostly traders of baked goods and fabrics; they look to Cosima for guidance on the matter. Should they continue to Somergleam and try to talk to someone? Should they offer to help in the coming fight? Should they offer to negotiate a way out of the fight? Should they simply continue on, given that Somergleam appears to have its own issues at present?

What do you do?

Cosima +15XP

Going Green pt. 1
City Arrival

Strange as the evening was, the morning is even stranger. Since being initiated in the Order, Faal has found that every sight and sound, every touch of the breeze is tinged with energy. The world itself seem alive, full to bursting with the Feyweave in every nook. The feeling is indescribable, but elative.

Taking a deep breath and taking each step confidently, Faal thinks back to his instructions. Not a mission per se. He is to walk North and find meaning. As vague as the instruction was, he took it to heart. Exploring the vast wilderness, he sees the Orc city lying before him at the base of the mountain. It look busy. Tall structures built in tiers, edging up the stone, made of sturdy looking timbers and roughly worked stone.

Approaching, the gatehouses are heavily patrolled. The guards are friendly enough, and the final set of gates upon with barely a word spoken. Within, the city feels cosy. The buildings are close together, almost too close. There’s barely ten feet to a street, Orcs moving aside to let wheelbarrows through carrying goods and food. While appearing to be industrious, how they achieve such a feat is unclear. The variety of stores on offer is similarly bewildering. Craftsmen, food vendors and several other services dot the landscape, with houses placed between them. The Orcs tower over Faal, and although he gets several dirty looks, he continues exploring the streets. A few Svirfneblins wander around, dark skinned Gnome-related creatures that usually live deep undergound. Along with a few other peoples walking the streets, the city seems metropolitan enough to welcome his coin. Unfortunately, a few unsavoury practises catch the eye of the initiate: A trader swipes a few potatoes back from his customer while they are unaware, a cutpurse takes a pounch from a Svirfneblin’s belt, and what looks to be a town guard has cornered a young Orc and is berating them. They look terrified.

Faal gathers himself and chooses what to do. While he could intervene, perhaps this is simply the ways things are done in this city. The options seem to be get involved, or continue to a tavern and sample the delights that civilisation can offer after a tiresome journey eating berries and nuts.

What do you do?

Faal +0XP

Hyxhuathil Briefing pt. 7
The Missing Round

Gemscale realizes that he doesn’t recognize the kobolds and he lets out a sigh of relief. Seeing their burns, he flashes back to the prison he was just recently shackled in and remembers the fiery torture devices. Maybe these kobolds are running from the same enemy.
Regardless, Gemscale decides the best course of action currently is to talk to the giants trying to intervene as the gold is weighing him down. He yells quickly and matter-of-factly “STOP THIEF WITH WAGON!!”

Lorrias, seeing the sleeping spell failing, tries to stand his ground and appear brave as he shouts. “Explain yourself! What do you want?” He clutches his shortsword with one hand, and reaches for his component pouch with the other.

Zadkiel observes the one-armed Elfblood as he angrily stares at Lorrias. Hyln bumps into the bald humanoid as he tries to aim his axe at the harnesses of the horses he failed to calm. Striking hard, he splits the leather and frees the steeds. They rear up and charge forward, ramming into Hyln and Zadkiel as they barrel past.

Knives moves next to the trader and puts a claw to his throat while saying in a soft voice “I think it is in your best interest to stop…” He is cut off as the trader pushes the clawed hand aside, crossing with a punch to the jaw with the handle of the tiny crossbow in his hand.
Through gritted teeth, the Svirfneblin growls at the Tabaxi. “Back off! This doesn’t concern you, Feline!”

The Stone Giants all look at each other, look down at the ground and begin to move in towards Knives. It appears Gemscale’s instructions were less than clear.

Roll for initative (1d20 + your dexterity modifier). What do you do?

Hyln takes 6 Hit Points of damage from the wild horses.

Zadkiel takes 4 Hit Points of damage from the wild horses.

Plays with Knives takes 4 Hit Points of damage from Kejermann’s attack.

Everyone apart from Halfdan and Knives must make a Dexterity saving throw (1d20 + your dexterity modifier (+ your proficiency bonus, if proficient)) if you want to move more than 10 feet due to the ice sheet on the floor.

Hexfang +5XP
Gemscale +10XP
Zadkiel +10XP
Aar +5XP
Lorrias +10XP
Hyln +15XP
Knives +15XP
Halfdan +5XP


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