Pulling herself fully out of the portal, the gangly pale form of the creature from another world seems to struggle in this one, eyes darting fearfully and her body twitching in response to the air itself somehow. She snaps her head towards the bright light of the party, angered and seething, dark green mucus frothing between her teeth peering between matted curtains of wet, wiry hair lounging from the top of her head.
Wordlessly, Adrik slowly draws his quarterstaff again and taps it on the ground, spreading his feet into a sturdy martial stance and peers down the sloped tunnel at the dark creature below, ready for anything. The party seems to take this as a cue, and break away to charge the dangers they face. Lorawyn flicks out a droplet of water from her flask as she races down the slope with Korik and Ero, the air around her getting almost familiarly cold as she turns her thoughts inward, asking the Feyweave to once again lend it's powers. Feeling the crystals forming, she throws her hand forwards and pushes the water forward. The blade of ice forming in the air arcs slightly and comes crashing down to the ground some ten feet from the terrifying 9-foot woman. Too far away, it seems. Ero and Korik, however, draw their shortbows, feeling the jolt of the arrow releasing. Together their arrows fly down the tunnel and strike into the creature, eliciting a howl that seems to shake the walls to near breaking point. The arrows struck her torso, although one she pulls away immediately and discards. The other she tries to pull out the same way, but as she does it rips her belly and reveals a small amount of a dark blood. Her face a grimace of pain and hatred, she throws Wudmirk's head forward and grabs it with her other hand, holding it before her like a relic. Her eyes flutter closed and a raspy, heavy breathing begins to pump from her chest as she begins a mumbling chant, raising her bare left foot and slapping it onto the cold hard stone rythmically, moving her whole body with it in a macabre dance.
Racing up the tunnel in the opposite direction, towards the Meenlocks, Jila and Talison draw their crossbows and fire, the thud of the string launching the bolts a familiar sound to the two of them, although both bolts strike wall as the Meenlocks dive for cover. Making a mental note of where they are, Darrin throws both arms back in a wide arc as his back bumps up against Nix's. The two share a quick glance and then push off from each other. Darrin swings his arms forward into a near-clap of his hands, instead cupping his hands and collecting the air within them, nurturing the tiny invisible snakes before they shoot out and slither through the air, unerringly striking the Meenlocks as they hide behind the corner. Nix, however, rolls her arms up and over as though bowling, serving a fiery bolt up and over Lorawyn, Ero and Korik and striking the dark Fey creature on her hands. She groans in pain, but redoubles her dance efforts and strikes the ground with her foot even harder, the mumbled chant becoming louder but no more understandable.
Whatever she is doing, it appears she is only just starting.
Roll for Initiative (1d20 + Dexterity Bonus). What do you do?
Korik has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.
Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks. This does not include saves or attacks.
Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks. This does not include saves or attacks. His speed is also halved.