The room alternates between blasts of hot air and the cool damp feeling coming from the walls all around. The water pressing against the huge metal door seems to draw the heat away as soon as it comes, blasting in waves from the corridor as bolts, streams and jets of flame launch down it. The rank smell of rotting fish and stale bread being occasionally over-ridden by the scent of burning air.
Gripping his shortbow firmly, Ero holds it in front of him with an arrow nocked, ready at a moment's notice to draw and release from his crouched position atop the large metal cage. His gleaming eyes dart confidently between Nix, Adrik, and the offensive monstrosities tangled in Adrik's pale roots and tendonous vines, ready to strike should one of them break free.
Throwing the crossbow head to the ground and quickly pulling the string back, Talison loads his crossbow ready for another shot. His mind gestures back for a moment to when he trained with this very weapon, a simple sunlit day shooting straw targets. Here, in this crumbling buried citadel, the stakes are higher. He has lost comrades in arms, and despite their distaste for him given his parentage, he can sense their absence keenly as he draws his crossbow to his shoulder to loose another bolt.
Simon hurries past the reloading archers to Darrin, eager to console the young man as he doubts his powers. Nix joins him in convincing the spellslinger that he is indeed powerful, and that they need his strength. Looking down the corridor, Darrin indeed sees the results of his powers, Adrik lowers his arm slowly to reveal a brow deep in concentration, and a beard glowing slightly at the ends of it's hairs. Some of the vines he has been controlling with his connection to the Feyweave erupted around him, blocking some of the flames heading toward him, protecting him from a worse fate. Adrik looks deeply into Darrin's eyes, a look that while haunting to him, showed that Adrik understood and was not angered by his compatriot. He simply turns and raises his quarterstaff, bringing it down with an almighty crack upon the Meenlock in front of him, swiping back up and to the side, and then swinging down harder than before. The contended reverberation of the "THOCK" sound that accompanied the third strike pleased Adrik greatly, the dull green ichor from the thing's skull bubbling out in pulses.
Having watched for the last twenty seconds or so, Jila has taken note of what everyone is doing, their talents and targets. Barking a quick, indecipherable noise that seems to resemble an instruction, Jila then moves quicly to each person and shifts them slightly so as to maximise firepower and rate. Or so he claims. With Talison, Bennet and Korik in a tight row formation, he places Lorawyn and Darrin in front in a crouch so that all five can launch their attacks at the same time and not interfere with eachother. Nix climbs onto the metal cage next to Ero, ducks slightly to avoid the ceiling of the corridor ahead, and show Darrin a controlled, methodical ball of flame launched from her hand. The glow and the heat wave highlight her hair as it flies towards a Meenlock. At that moment, the follow behind her fires loose, arrows, bolts, fire and ice flying at the Meenlocks blocking their path in the tight corridor.
The firebolts thump into the nearest creature, it's pale milky eyes straining to focus on Adrik as it pulls at the vines holding it down. It snaps it's mandibles and claws at him, hissing as it does, the familiar clacking of it's mouth giving way to a screeching howl as wooden missiles strike through it's chitinous armour. Struggling against it's restraints and oozing green blood, it finally snaps free of most of the roots holding it in place. Triumphantly roaring, it steps forward to strike at Adrik. Slicing past it's arm, Lorawyn's shard of ice soars on by to strike the beast behind the now free one. Hitting the leg of the furthest Meenlock and embedding into the tissue, the cold seems to bother the creature the most. It hisses and fights to free itself when the ice blade shatters and shoots tiny ice splinters into the back of the other Meenlock, felling the beast before Adrik, the Dwarf looking back at his fellow Druid and nodding.
For a moment, all sits still. The clacking ends. The hissing ends. The warmth in the room fades into the door at the back. Adrik slowly loosens his muscles and breathes out deeply, the white roots and vines he had summoned slowly retreating into the ground leaving nothing but displaced soil and stone in their wake. A profound emptiness is felt in the rooms now, and those curious enough to check the room ahead see the portals closing slowly, soon to be gone. The fungi remain, a permanent reminder of the world touching another.
The fallen Meenlocks look just as imposing while dead, their bulky frames half that of a human yet still powerful enough to crush one in a single claw. The tatters on one show that it was once of the Edhel clan, one that came in with the rest of the group. A rag caught on another shows much older clothing, a few hundred years old at least. Whatever this Dark Fey is, it's been at work here for centuries.
The tunnel leading down 200 feet to the softly glowing mushrooms lies ahead, almost looking eager to swallow those who might trespass and never let them go.
What do you do?
The party is infused with the spirit of the Bear; you have 7 Temporary Hit Points. You also all have advantage on Strength saving throws.
Korik has 1 level of exhaustion, meaning she has disadvantage on all ability checks except Strength. This does not include saves or attacks.
Lorawyn has 1 level of exhaustion, meaning she has disadvantage on all ability checks except Strength. This does not include saves or attacks.
Talison has 2 levels of exhaustion, meaning he has disadvantage on all ability checks exceot Strength. This does not include saves or attacks. His speed is also halved.